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Messages - AngeloMachiavelli

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Apocalypse World / Re: Scraphold
« on: May 05, 2011, 10:11:53 PM »
I love that name. Scraphold. Plus if you want the players to do more Weird or Sharp things, you can always highlight those stats before next session starts.

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Apocalypse World / Re: Skinners and "Lost"
« on: May 05, 2011, 08:55:00 PM »
Thanks all. The point about how character moves should require sticking one's neck out, and coming up with creative penalties for failed lost rolls is really cool. I will be bringing these ideas back to my play group.

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Apocalypse World / Skinners and "Lost"
« on: May 01, 2011, 03:18:30 AM »
So, I've got a question for how people have been dealing with the Skinner move "Lost". I'm a player (and actually the skinner in the group), and during play today we had a few logistical questions when I and another player who chose to take a move form another playbook as her advancement were using Lost. First, how are people handling retries for failed lost rolls? Do you only get one attempt per character per session? Or does a certain amount of time need to elapse before you can try again? Second, how hard is the compulsion the target feels? Is it an overwhelming thing that needs to be answered immediately, regardless of life or limb, or does a successful roll just mean the target will meet user within a reasonable amount of time? Can the target be aware that some weird psychic maelstrom shit is involved in their compulsion? I understand that a lot of the answers to these questions are conditional on the campaign setting and the individual situations the move is used in, I'm asking what others have done in their games to use as precedents.

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Apocalypse World / Re: Question About Player Hx
« on: March 15, 2011, 04:26:40 PM »
I thought it was probably that. Thanks for clearing it up!

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Apocalypse World / Question About Player Hx
« on: March 15, 2011, 03:56:12 PM »
So I'm going to be either playing or running an AW campaign pretty soon. I love how intuitive the rules are, but there's one thing I'm confused about. When the hx of each class is talked about some of the modifiers seem like they're meant to be discussed player to player, while others seem like they are meant to be something of a secret. For instance, one of the Brainer hx modifiers is that the Brainer has been watching another character closely. This seems like information that would be better kept from the player in question. As far as I can tell, each of the modifiers is meant to be hashed out and discussed during the history round no matter what it is, but I figured I'd double check with you guys and girls since I had time.

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