Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chris Olson

Pages: [1]
1
Apocalypse World / Re: Sniper
« on: February 22, 2012, 10:53:47 AM »
What's the gunlugger's name?

Remember the MC's agenda, principles, and moves.  Specifically in this case make Apocalypse World seem real, make your move, but misdirect, look through crosshairs, be a fan of the players' characters, and inflict harm (as established).

To make Apocalypse World seem real, and because I'm a fan, I would allow the ghillie-suited-gunlugger to hide, no sweat.  He looks through the scope, lines 'em up, and pulls the trigger.  As MC I'd make the inflict harm (as established) move on the biker, while misdirecting its source.  I mean, the bullet came from the sniper rifle, not the MC right?

After a vivid description of what the bullet actually does to the unfortunate biker, he hits the broken pavement and skids for a hundred feet.  His bike does a 50 mile per hour cartwheel and knocks down a few more bikers before hitting the road and sliding on a shower of white hot sparks (looking through crosshairs, and leaving my bloody fingerprints).  I imagine that after this debacle the opportunity for Ghillie to take another safe, clean shot is over.  While the bikers are running around trying figure out what the hell just happened and to aid their fallen comrades I'd ask the 'lugger "What do you do?"  Does he take another shot?  He's still in a position of tactical superiority, so I'd ask him to act under fire, the fire being 'do you give away your position?'.  Does he try to get out of there before he's discovered?  Either fuck this shit (if he has that move) or act under fire.

I don't see go aggro as the best way of dealing with what a sniper does, I see it as an intimidation move more than anything.  "…using violence or the threat of violence to control somebody's behavior, without (or before) fighting."  Of course that's open to interpretation and I could be wrong, but I wouldn't use it in a situation like this.   Seize by force is problematic here for me too.  After the initial shot I would rely heavily on act under fire for this guy, at least until the situation changes.  This is where battle-hardened and insano like Drano would really come in handy for him.  I'll bet he has at least one of those moves already, since his pastime is murdering people.

2
Apocalypse World / Re: Exchange harm for harm
« on: February 22, 2012, 12:20:24 AM »
For reference, harm as established is defined towards the bottom of page 15.

"Typically, when a character takes harm, it's equal to the harm rating of the weapon, attack, or mishap, minus the armor rating of the character's armor.  This is called harm as established."

3
Apocalypse World / Re: ...was 50 years ago.
« on: November 12, 2011, 03:54:47 PM »
I like to think about when a game's apocalyptic event happened.  I know it's ~50 years before the start of the game; what I mean is when, as in what year, did it all go down.  In the game I MC'd we didn't really define the date, but we all assumed the apocalypse happened during our present day.

Imagine how different Apocalypse World can be in terms of color and characters' crap if the event happened in 1940s (meaning the game would take place in the 1990s).  Or the 1920s.  Hell, even 2020!

Is this something you all discuss in your games?

4
Apocalypse World / Re: A post-apocalyptic environment is ...
« on: April 22, 2011, 11:20:57 AM »
And by fair I meant free from bias, dishonesty, or injustice.  I didn't mean that the statement was so-so.

-Chris

5
Apocalypse World / Re: A post-apocalyptic environment is ...
« on: April 22, 2011, 11:14:30 AM »
That's a fair statement, but I think you should change society to civilization.

-Chris

Pages: [1]