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brainstorming & development / Re: Apocalypse World Prequel: Eden
« on: January 12, 2015, 03:22:46 AM »
Thanks for the pointer, Tod! The Cat-astrophe premise sounds fun, but the moves are mostly about combat and getting bonuses, or are just renamed AW moves. Eden's going to have Moves about working together, maintaining traditions, facing the New, foraging, running away, and other arenas of conflict. At the beginning, anyway. :)
DWeird, yeah, impassioned, antagonistic conflict where neither person is quite willing to resort to violence is probably an under-explored RPG situation. I'm not aiming Eden at that primarily, but it absolutely is an important ingredient. I can think of many ways to handle it -- emotional hit points, custom moves with specific Stress outcomes, etc. -- but I'm thinking simple is probably best here. Honestly, "Go Aggro" in a fictional setting whee people don't Harm each other is pretty close. I may separate the goal (get what you want over someone else's wishes) from the method (aggression), though. Using superior social skills to make someone back down to you in public, all in a "friendly" way, should be on the table.
DWeird, yeah, impassioned, antagonistic conflict where neither person is quite willing to resort to violence is probably an under-explored RPG situation. I'm not aiming Eden at that primarily, but it absolutely is an important ingredient. I can think of many ways to handle it -- emotional hit points, custom moves with specific Stress outcomes, etc. -- but I'm thinking simple is probably best here. Honestly, "Go Aggro" in a fictional setting whee people don't Harm each other is pretty close. I may separate the goal (get what you want over someone else's wishes) from the method (aggression), though. Using superior social skills to make someone back down to you in public, all in a "friendly" way, should be on the table.