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Apocalypse World / Re: Gunlugger = best playbook
« on: June 09, 2012, 11:50:51 AM »
This was definitely my experience in the first AW game I played. I was the Gunlugger, and at the beginning of the campaign I played my character, Max, as a guy who could probably beat you up, but preferred to use violence as something of a last resort. Unfortunately for him, that meant that he spent the first few sessions of the game failing miserably at everything he tried to do.
Then he finally caught on. He wanted to gain some independence from the cult he was working for. Some other guy had a gang, so Max made up a flimsy pretext to pick a fight, stabbed the guy in the eyes, and took over the gang. Things got a lot better for him after he started knocking heads. Eventually he was the only character who got retired to safety (I believe the other PCs got cannibalized).
So yeah. Now when I run AW, I always tell the players to look at what they're characters are good at, and run with it. It's the character's hammer, and to them the whole world sure looks like a nail.
Then he finally caught on. He wanted to gain some independence from the cult he was working for. Some other guy had a gang, so Max made up a flimsy pretext to pick a fight, stabbed the guy in the eyes, and took over the gang. Things got a lot better for him after he started knocking heads. Eventually he was the only character who got retired to safety (I believe the other PCs got cannibalized).
So yeah. Now when I run AW, I always tell the players to look at what they're characters are good at, and run with it. It's the character's hammer, and to them the whole world sure looks like a nail.