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Messages - johnmarron

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1
Dungeon World / Re: Gaining Levels With No XP
« on: July 29, 2013, 12:18:28 PM »
I haven't tried this, but I think my players would really miss the XP they get when they roll a 6 or less.  It takes a lot of the sting out of failing.

John

2
Dungeon World / Re: First Play of Dungeon World
« on: July 15, 2013, 10:47:38 AM »
I can't think of a better endorsement for DW than the fact that it made the kids feel like heroes!  Awesome post, thanks for sharing it.  I ran DW for an old friend and his 11 year old son last weekend, and had a similar experience.  It was the boy's first RPG experience, and he couldn't stop talking about it all weekend.  DW really does bring back some of that old magic from when we first discovered RPGs (36 years ago for me).

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Dungeon World / Re: A Starship Lit Only By Fire
« on: April 23, 2013, 03:22:09 PM »

4
Dungeon World / Re: DW Play Report...or, Why This Game is Awesome (LONG)
« on: January 16, 2013, 10:01:09 AM »
Sounds like a really fun game!  I agree that Bonds are awesome.  I've run three one-shots of DW now, and every time, the bonds have produced great role-playing and interaction effortlessly among a group of players who had never gamed together before.

John

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Dungeon World / Re: New Years Weekend Actual Play
« on: January 04, 2013, 11:05:59 AM »
Sounds like a wonderful first session!  I especially liked that Uri's player would rather get stabbed in the back than lose his book satchel!  Hope you get to play more DW this year (something I hope for myself as well).

John

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Dungeon World / Re: First "real" game of DW, advice sought
« on: December 13, 2012, 03:47:09 PM »
Another thing I forgot to mention was how much everybody liked the bonds.  Multiple players commented on how their bonds gave them instant hooks for roleplaying, and great relationships and reasons to interact with the other characters right out of the gate.  One player mentioned that she found that unusual for a one-shot.  I like bonds so much, I'm going to try and incorporate them into other games (specifically, I'm planning to run tremulus soon, and, while it has a similar trust mechanic, the lack of explicit bond choices stood out to me on reading the book).

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Dungeon World / Re: First "real" game of DW, advice sought
« on: December 10, 2012, 11:26:37 AM »
Ran the game this past Saturday, and had a great time.  Had 6 players, only one of whom was at all familiar with DW (or *World games).  I was a little surprised at how smoothly it went using just the dungeon starter (Frozen South), although one player complained that she felt that they were "floundering" a little and didn't have a lot of direction.  I ended  up working about half of the impressions into the game.  Spent most of the 3 hour session on the journey through the frozen wastes to the lost city of Endria, and finished with a climactic battle against a horrible furry giant squid in which the dwarven fighter finally go to shine by smashing the thing's brains out with her blood-stained hammer.

The players seemed to enjoy the game, and were intrigued by the "mark XP on a miss" rule (several of the players ended the session with 7 XP, so if we had finished the adventure, they would have leveled up).  I'd like to get a longer-term game going to see how the system works for a campaign.

John

8
Dungeon World / Re: First "real" game of DW, advice sought
« on: December 07, 2012, 02:09:54 PM »
Jeremy,

That's weirdly synchronous!  I was just downloading a list of Inuit names for the Snow Elves and Ice Giants from the Frozen South dungeon starter in case we use that one!  I agree that a good name list is really helpful for improvising.

John

9
Dungeon World / Re: First "real" game of DW, advice sought
« on: December 07, 2012, 10:54:38 AM »
Thanks for the suggestions.  I'm pretty comfortable improving based on questions and running from just the dungeon starter, but wanted to see if I was missing something big that I should be doing to prep.

John

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Dungeon World / First "real" game of DW, advice sought
« on: December 06, 2012, 02:15:40 PM »
I'll be running my first "real" game of DW at a local RPG meetup this coming Saturday (I ran Jason Morningstar's 2-hour convention demo at a previous meetup).  I'm planning to offer the players a choice of one of 3 of  Marshall Miller's dungeon starters (Goblin Hole, Frozen South, or Black Oak Ridge).

Besides printing out the playbooks and GM sheets, and reading over the three dungeon starters, is there anything else I need to do to get ready?  I've read the rulebook through a couple of times (skimming the monster sections), and read the Beginner's Guide a few times as well.

John

11
Dungeon World / Re: Literature for inspiration and guidance
« on: November 30, 2012, 07:06:54 PM »
Here's an Amazon list of books mentioned in the famous Appendix N of the AD&D DMG.

http://www.amazon.com/Gygaxs-amp-Appendix-Inspirational-Educational/lm/R3A9UPKOXVI0I1

John

12
Dungeon World / Re: Elizabethan World
« on: November 26, 2012, 10:04:19 AM »
Very cool!  I love this period, and will be keeping an eye on what you do with it.

John

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Sweet!

14
No, we haven't played any *World games as a group.  I ran a short demo session of DW at the local gaming meetup a couple of months ago (using the 2-hour demo scenario that Jason Morningstar did), but that's all the experience any of us have.

John

15
First, a huge  thanks to everyone involved in putting this together.  I found it really helpful and especially loved all of the examples drawn from actual play.

A couple of observations:

1) In the example Front, you say that the island was only settled by Humans about 5 years ago (and the implication seems to be that only Lizardmen lived there before that time), but in the questions to ask players, one of them refers to a character having been born and raised on the island.

2) In the extended example of play, you refer to stone-carved frescoes.  I know this is  a little nit-picky, but technically frescoes are paintings done in wet plaster.  Maybe you were going for something like a bas-relief?

But, yeah, extremely useful stuff and may help push my group over the line into playing DW as our next game.

John

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