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Messages - orklord

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brainstorming & development / Re: Farscape-World
« on: February 03, 2012, 09:35:29 AM »
ooh, Scorpy. That's a tough one. Is he a playbook or a threat?

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brainstorming & development / Farscape-World
« on: February 02, 2012, 08:23:32 PM »
Dang if Farscape as an Apocalypse World setting isn't burning in my noggin now. I wonder how the playbooks would shake out:

Aeryn the Battlebabe
Chianna the Skinner
Rygel the Operator
Ka'Dargo the Gunlugger
Pilot the Driver
Stark the Brainer
Zann the Hocus?

(and thanks to Adam)
John Crichton the Quarantine

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Apocalypse World / Re: (AP) Frigid Cali
« on: June 07, 2011, 03:42:23 PM »
Quick update on the game.

My wife decided she didn't like playing a Skinner, so during the next session, she cooked up a battlebabe.

We skipped a bit of time on the next session and I told the players that they were successful on their mission against Missed and his cult, but Orchid was killed. My wife introduced Melody, who just happened to be Orchid's sister who was away at the time.

In the past few months, the game has centered around threats to County, the name they players decided on for the prison. The hardholder, Bill Son of Bill, uses the party to keep things going. He has Brace the Brainer skulk around other villages and camps and sniff out problems before they get too big. He pays Ebbs the Operator to pick off long range threats (he took juggling with murder and surveillance) and we used the hardholder playbook rules to decide the hold had about 70 souls, so Hooch and his small gang of bikers act as scroungers and security for the hold.

Due to the generosity of octoscott on this forum, I had a nice ready-made pair of threats, one of which has been used heavily. The main threat to the PCs has been the Blue Angles (sp on purpose), a savage pack fo women running around in fur bikinis and hacking up people for their stuff. The PCs have figured out, through mostly Weird visions from the Brainer and a captured sniper prisoner, that the Gas Tribe has aims to use the Blue Angles to unseat Bill, son of Bill.

That's the sum of where we're at up to the latest session. Some cool things we've cooked up:

* inspired by ice road truckers, the PCs visited a traveling caravan of ice trucks and smaller vehicles that run a circuit across the area and trade goods up and down the coast
* the local meat market was once a bank before a couple meteors hit it. Its still mostly standing, and they call it by its sign - Bank of erica. The hardholder calls herself Erica. She raises sheep on most of the floors of the office building and she keeps a family of men called the Rothschilds, who tend sheep and kill and sell the meat.
*a days ride away is The Last Stop, a gas station/strip club run my a Maestro 'D, but they haven't gone to see her

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Apocalypse World / Re: (AP) Frigid Cali
« on: April 04, 2011, 06:36:35 PM »
I've started this reply numerous times over the past several days. Honestly, all I know about the PCs are their names and playbooks and a handful more. I've done a horrible job as an MC. What I have is...

Orchid - Skinner (Dancer): Hot +3, looks like a porcelain doll, wears catholic schoolgirl fetishwear.

Brace - Brainer: Indefinite gender, talks all mysterious, likes hang back stay hidden.

Hooch - Chopper: Loud, wears slick leathers, made a joke about wearing assless chaps.

Ebbs - Operator... uhm, that's all I have.

I appreciate the exercise, it's taught me where things fell apart in session one. I'm going to ask questions and draw maps like crazy in session two.

Sorry to keep y'all hanging out there.


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Apocalypse World / Re: (AP) Frigid Cali
« on: March 31, 2011, 08:13:53 PM »
I got the fronts, octoscott. I ran some tsoy last night, so I haven't gotten to check them over yet. Pretty excited to check them out.

Evan / Margolotte, let me type up some character and setting info. I'm thrilled you asked!

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Apocalypse World / Re: (AP) Frigid Cali
« on: March 31, 2011, 12:16:33 AM »
Throw me some fronts, it will be cool to see your thoughts.

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Apocalypse World / (AP) Frigid Cali
« on: March 30, 2011, 07:28:12 PM »
My Monday Night crew started up some AW this week, I was the MC.

The four players chose an Operator, Skinner, Chopper and Brainer.

During setting discussion, someone bitched about how all post-apocalyptic settings are burned out deserts, so we decided on a New Ice Age. I suggested we use a place that would never be ready for a snowapocalypse, so we ended up settling on southern California.

We moved to the hardhold and the players got really jazzed about holing up in a prison. So I looked at the name list and said the warden was the great grandson of the warden from before (or so they say) and he was called Bill, son of Bill.

I was about to end it for the night because it was getting late, but a couple players talked me into running a bit.

I cooked up a plot where Bill son of Bill had called them in for some help because he got word that a cannibal cult was heading their way. The PCs spoke with a caravan leader who barely got away from them and he said the cult leader was some fool called Missed by the Hand of God and that the cultists didn't use guns, just machettes and crazy rage. The caravan leader suggested they talk to the Maestro D' at the Last Stop, a watering hole sitting halfway between the prison and the cultists. We left it there.

Things I need to work on:
* I didn't ask enough questions; I told the players how their characters helped out in the prison rather than asking them; I did it because we only had so much time, but now I'm kicking myself
* When one player tried to interrupt another PCs action, I got distracted and forgot to bring it in, so I basically ignored their action. I apologized and I feel like a doofus and I will fix it for next time.

8
Apocalypse World / AP: Dr. Corbett
« on: September 17, 2010, 03:49:39 PM »
The game session was winding down. I was basically spent, my Skinner named Shade had had a rough night. The other two PCs wrapped up a scene and then the MC asked me, "Hey Rich, you have anything you want to do with Shade?"

Half jokingly, I reply, "No, no thanks. I think Shade is spent. If I get beat up any more tonight, I think I will cry myself to sleep." The MC laughs and says, "No man, I have a good idea, give me a chance," so I agreed.

He has an NPC named Missed, a guy who started off as Shade's confidant who turned their relationship into something ugly (Shade was standoffish when he professed his love for her and he turned a bit spiteful, then later when Shade asked for help, he said he'd only help her for sex, so she went off by herself and was royally hammered by an enemy for going in solo... as in sent to 9 'clock Harm).

Anyways, so Missed comes up to Shade and says, "Hey Shade, I've been kinda awful to you, but there's something you need to see." Shade, after having such an awful day (she also caught a nasty something or other during a scene with a Dog Head ganger that was called a Hive Cough) needed something, so she followed. The MC frames a scene with the elderly Dr. Corbett surrounded by the kids and teens we'd saved during a firefight in Orphantown and he's telling them these stories about the wondrous time before The Event. I tell the MC that Shade is skeptical and mentally watches Corbett to see how he elocutes (her art is theater). The MC doesn't make Shade roll on her art, he tells me that Corbett's voice is monotone at points, reedy and his pacing is off, but there's something genuine about the stories and the fact that everyone else is so enraptured draws Shade in. Me, I'm totally cool with this and offer no resistance.

The MC says, "Dr. Corbett looks to you and asks Shade if she has any questions." Up to that point in the previous two games, I hadn't defined anything about the plays that Shade was doing during the game, but in my head, she was doing one-man Hamlet. I wanted a happy scene so asking about Hamlet was out, but I wanted to tie back to her theater AND I kinda love Shakespeare, so I glance over at my bookshelf and blurt out a question about As You Like It, asking if it was fake. I figure it was a nice alignment with what she'd be feeling (Missed was fake to me, is this art fake to me, too?). The MC gives Shade the answer that yeah, its genuine and I think, ok, this is cool.

Then, MC asks me to make a Weird roll. This means roll 2d6 plus your Weird stat. Shade's Weird stat is MINUS TWO. I roll a seven. Fail. I wince, but I knew it was coming. I figure, well, crap, a perfect end to a perfect night.

The MC says, hunh, ok, Dr. Corbett asks Shade to ask him a question she wants to know more than anything and he stresses the more than anything. Me, I'm scared, this is going to be bad, I just know it. But if I'm going to go down, I go down fighting. My mind scrambles.

See, Shade was this character I'd created as a bit of a mirror of the old me. I used to be obsessed with theater, got a degree in it, did tons of plays in college and right after, all the way up to getting a real job and married and all the adult life got in the way. Funny enough, I sometimes refer to RPGs as my opiate for my lack of acting.

Anyways, Shade always wears a mask (something I had pointed out several times early in the game, but nobody picked up on it or referenced it, so I kept it as a touchpoint). She keeps people at a distance, she manipulates people to help her with her little theater (which is in the cafeteria of the party's "hold", which is an old hospital converted into a whorehouse).

So Shade is a thespian in a broken world. She pours herself into it, she lets it be her escape from the misery, it also lets her bring some semblance of hope to others. But is any of it real? In these plays she performs, so many people are in love. I realize, that's her hook. She wants to believe in the beautiful things she reads and acts out.

So even though I figure this will be really awful, I have Shade ask if the love in the plays is real, or if it is all made up nonsense. I think part of me dared the MC to make this game more awful for Shade and part of me really really wanted to end on a good note.

The MC describes Corbett's answer that yes, there was love, there IS love and he tells me, completely out of character speak, in no uncertain terms, this is driven home. I failed my Weird roll, no defense, it is something that is true to Shade. I breathe a thankful sigh of relief. We end the game.

We chat afterwards and he assures me that Dr. Corbett was using a custom move to make that thing true in Shade's mind. Me, I didn't really care if he made it up on the spot or not, it was a session ender I needed.

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Apocalypse World / Re: In which we vomit forth apocalyptica
« on: September 14, 2010, 07:43:42 PM »
There's this gang who always wear crimson caps.  They call themselves the Hat Reds.  They used to have a different name, long ago, but since they cannot read, they don't know it anymore.  But they have these red hats, you know?

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