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brainstorming & development / Re: Sixth World, a Shadowrun(ish) hack
« on: September 07, 2010, 10:27:44 AM »
Thinking about classes in terms of occupation (e.g. "joy girl", "wageslave") turns out to be a mistake. It's a bit too specific, so the danger in following that train is that you wind up with tons of classes.
You also run into problems various types of augmentation. For example, in SR a physad and a samurai are quite different beasts. Does that mean "samurai" and "physad" should be different classes? Or, consider a class like "Private Investigator". In SR, you might have totally different archetypes for "Magical Investigator", "Cybered Investigator" and "Highly Skilled Investigator". Under the AW mechanics, though, there really isn't that much difference between these types.
So, scrap all that kind of thinking. Instead, focus more on narrative purpose. I was having some trouble coming up with interesting classes when thinking about professions, but once I make the jump to a more motivation-based approach, some classes became immediately obvious, so I'm on the right track, I think.
Example... consider a "wageslave" class. How do you write actions that make that class playable? Well, story-wise, wageslaves usually don't get their interesting bits from working in a cube all day. Usually, wageslaves are in a story for one of two reasons: either they are an innocent victim pulled into a sticky situation (so the story is primarily about the situation, secondarily about the character) or they lead some kind of double life, where their "not at work" time is spent doing something very un-wageslave-like (so the story is about how the two worlds collide, usually with tension about getting "found out"). So, rather than a "wageslave" class, instead focus on the interesting bit. Taking the latter case, build a class whose whole schtick is walking the line between two different worlds. Call it Gemini, or Edgewalker or something. Then, you can make a wageslave who goes clubbing in the slums as an Edgewalker, but also a corporate spy, the guy working in the mail room who sneaks upstairs to pretend to be an executive, the girl who got out of the barrens by becoming a plaything to corporate gods (but, of course, whose past keeps coming back to haunt her), the stripper "working her way through school" and so on. Such a class would probably be the "jack of all trades" sort of class, being OK in most of the spheres, but not great at any of them.
Consider a class like "Provocateur", who's all about forcing people to act, through methods both subtle and extreme. In SR, you might know such a character by the template "Metahuman Rights Activtist", "Policlub Member", "Terrorist" or even "Mercenary" or "Journalist". Provocateurs might also be corporate "ratfuckers" (temping to call the class Ratfucker, actually), maverick politicians, talk-show hosts. These guys would probably be great at very specific things in multiple spheres.
A class like Trendsetter also focuses more on purpose than occupation. Trendsetters would be masters of manipulating the zeitgiest, but not much else. These would be your high profile rockers, corporate glitterati, influential bloggers, hard-hitting investigative journalists, pop philosophers, media moguls, simsense stars, celebrity stock analysts, alpha consumers, political pundits. Might be better off calling this class Alpha.
Anyway, working along these lines leads in some obvious directions. There might be some use in the final product of an "occupation map" that suggests a couple classes for various occupations.
You also run into problems various types of augmentation. For example, in SR a physad and a samurai are quite different beasts. Does that mean "samurai" and "physad" should be different classes? Or, consider a class like "Private Investigator". In SR, you might have totally different archetypes for "Magical Investigator", "Cybered Investigator" and "Highly Skilled Investigator". Under the AW mechanics, though, there really isn't that much difference between these types.
So, scrap all that kind of thinking. Instead, focus more on narrative purpose. I was having some trouble coming up with interesting classes when thinking about professions, but once I make the jump to a more motivation-based approach, some classes became immediately obvious, so I'm on the right track, I think.
Example... consider a "wageslave" class. How do you write actions that make that class playable? Well, story-wise, wageslaves usually don't get their interesting bits from working in a cube all day. Usually, wageslaves are in a story for one of two reasons: either they are an innocent victim pulled into a sticky situation (so the story is primarily about the situation, secondarily about the character) or they lead some kind of double life, where their "not at work" time is spent doing something very un-wageslave-like (so the story is about how the two worlds collide, usually with tension about getting "found out"). So, rather than a "wageslave" class, instead focus on the interesting bit. Taking the latter case, build a class whose whole schtick is walking the line between two different worlds. Call it Gemini, or Edgewalker or something. Then, you can make a wageslave who goes clubbing in the slums as an Edgewalker, but also a corporate spy, the guy working in the mail room who sneaks upstairs to pretend to be an executive, the girl who got out of the barrens by becoming a plaything to corporate gods (but, of course, whose past keeps coming back to haunt her), the stripper "working her way through school" and so on. Such a class would probably be the "jack of all trades" sort of class, being OK in most of the spheres, but not great at any of them.
Consider a class like "Provocateur", who's all about forcing people to act, through methods both subtle and extreme. In SR, you might know such a character by the template "Metahuman Rights Activtist", "Policlub Member", "Terrorist" or even "Mercenary" or "Journalist". Provocateurs might also be corporate "ratfuckers" (temping to call the class Ratfucker, actually), maverick politicians, talk-show hosts. These guys would probably be great at very specific things in multiple spheres.
A class like Trendsetter also focuses more on purpose than occupation. Trendsetters would be masters of manipulating the zeitgiest, but not much else. These would be your high profile rockers, corporate glitterati, influential bloggers, hard-hitting investigative journalists, pop philosophers, media moguls, simsense stars, celebrity stock analysts, alpha consumers, political pundits. Might be better off calling this class Alpha.
Anyway, working along these lines leads in some obvious directions. There might be some use in the final product of an "occupation map" that suggests a couple classes for various occupations.