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Apocalypse World / Re: Extended playbooks in play (spec. News, Child-Thing, Waterbearer)
« on: November 08, 2017, 09:36:44 AM »
I've played the News for a whole bunch of sessions now and I think it's really cool. Breaking Now is a really cool move to start off a session and some of the others, like The Good Fight and Rally to the Cause, are really nice too. As is their special move. The News can be very influential, but really has no other force to protect that influence with but their tongue.They can't afford to have too many enemies, which is of course interesting if you really go for the truth thing that the playbook seem to suggest. It's balancing on a knife's edge The barter set up, where already at the start of the game you don't have enough barter to keep both yourself and the radio going, is neat too.
Like Ell975 said the News will need to get out of the station to have a satisfying game. But I think that should be pretty obvious to the player as well. As an MC I think you should make sure that listening to radio is a big thing: everybody listens, there's speakers on every corner, in every cantina and in every car, it's the main pastime and people listen and discuss.
Like Ell975 said the News will need to get out of the station to have a satisfying game. But I think that should be pretty obvious to the player as well. As an MC I think you should make sure that listening to radio is a big thing: everybody listens, there's speakers on every corner, in every cantina and in every car, it's the main pastime and people listen and discuss.