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brainstorming & development / Re: A different dice mechanic?
« on: June 13, 2014, 02:36:01 AM »
I think you could easily just try it in any AW game you're in and see what it does to the game. My hunch is that (assuming you use my step up/down version) it'll add a bit more ebb and flow to each character's individual arc. If you wanted, you could also make it so that the whole group shared a single die, which then went up or down depending on the result of the last person to roll it. Could be interesting!
The reasons I don't recommend letting someone choose which die size to use is, first, that d4 would always be best against NPCs if you have any +stat bonus at all, and d20 would always be best if you have a -1. In PvP, the choice maybe somewhat more complicated. Second, though, the choice of which die to use isn't related to the fiction at all, and therefore it distracts from it. A player will be thinking, "Okay I hope I can sneak around the Gunlugger there, so do I need to Act Under Fire? Okay... oh wait. Which die do I use... um... a d6 I guess? Now, can I roll yet?" You see? That "oh wait" moment weakens the moment of suspense and takes you out of the story a bit.
Anyway, hope that's helpful :)
The reasons I don't recommend letting someone choose which die size to use is, first, that d4 would always be best against NPCs if you have any +stat bonus at all, and d20 would always be best if you have a -1. In PvP, the choice maybe somewhat more complicated. Second, though, the choice of which die to use isn't related to the fiction at all, and therefore it distracts from it. A player will be thinking, "Okay I hope I can sneak around the Gunlugger there, so do I need to Act Under Fire? Okay... oh wait. Which die do I use... um... a d6 I guess? Now, can I roll yet?" You see? That "oh wait" moment weakens the moment of suspense and takes you out of the story a bit.
Anyway, hope that's helpful :)