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« on: January 06, 2018, 02:46:35 PM »
You know what? I think you're right. Xp moves for free for everyone!
I'm trying to keep the game sprawl comaptible, and the sprawl takes 10xp per upgrade move. Sources of xp in the sprawl are rolling fails, certain playbook moves and hitting directives ( these are mini keys setup when you create the character, designed to create tension between 'optimal' play for your character progression and 'optimal' play for team mission completetion).
So there's quite a few sources of xp flowing into that 10xp per upgrade slot, and I want to stay aligned with that. I wanted them to be optional so people could choose if they wanted their character to go down that narrow path implied by the move.
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"Start with the vertical" - whenever i set the scene in a cyberpunk game, there's a ceiling, or spires, or balconeys overlooking you or fog rolling below, or a nest of gunky pipes above...
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Basic moves - credit on nearly any of these goes to Lumpley, Magpie Games and O'Connel. There's very little of my own work in here. I agree the 6- on Fast Talk is a bit friendly, but at the same time this is a story about a community, not an action film. You can play a fast talking salesman or a stern old grandmother who both get by with their tounge not fists. It needs testing.
"Right, time to skim the Sprawl
- Immediately, I can see that you’ve boosted Fast Talk and made Playing Hardball much more dangerous." - what edition of the sprawl do you have? I may be out of date (much like the sprawl Driver is based on 1eAW, not 2e).
'Max moves' - Section could be called Rare Moves. It was Climax Moves, but then I added "exchange bodily fluids" to the main basic move sets.
Playbook typos - noted. will fix. Will take out the +- row, didn't realise the potential confusion there.
Goon - Chopper with territory? pretty much. The Werewolf of Urban Shadows was a key inspiration, along with some anachist friends and VA-11 HALL-A. Agreed that Street Politics is weak in falvour at the moment.
Prole - Clock off is weak. agreed. Prole has same number of moves but less starting crap/text at this point in time. This is beacuase there's the option of the vehicle and I've not written that section of rulebook yet :)
I'll probably replace Clock Off with a Late Night Cabbie type move.