Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - weaselheart

Pages: [1]
1
Apocalypse World / Re: How do you run a pvp conflict
« on: March 03, 2011, 01:33:19 PM »
Call for an interfere roll before the dice hit the table.


Weaselheart: yeah! If B declines to interfere up-front, absolutely yes have Leroy do something irrevocable.

... and a lightbulb comes on above my head! Thanks :)

2
Apocalypse World / Re: How do you run a pvp conflict
« on: March 03, 2011, 01:13:18 PM »
One thing you should do is, whoever acted first, have the other roll to interfere instead of waiting to react. Like this:

S: Hey Leroy, you've been brain-fucked by that girl. She's inside your mind.
B: Hey lover, you don't believe her, do you?
S rolls to persuade, B rolls to interfere.

That'll simplify many circumstances in play.

I was hoping to do this, but in each case the player waited to see what would happen before making their move - so it ended up like:

S: Hey Leroy, you've been brain-fucked by that girl. She's inside your mind.
B: <says nothing, looks at me and waits>
Me: Leroy hears what S says, and his eyes seem to clear. He looks at you with rage, and walks over, hands raised to strike.
B: Hey lover, you don't believe her, do you? <with some roleplay, too - this is a summary>
S: <says nothing, looks at me and waits>
Me: Leroy lowers his hands. His face goes slack for a moment, then he smiles at B.
S: Aren't you going to save the town
B: <says nothing, looks at me and waits>
... etc.

I did have Leroy start to do stuff, but each time the other player waited to see what would happen, then chose to interfere. That's also my difficulty with the history/aid rules - neither player wanted to do anything till they saw how the other roll resolved. They didn't actually want to go head to head.

I couldn't see how to progress, so the incident ended with Leroy back-handing the brainer - I guess he did grow a spine in the end ;)

Do you think, perhaps, that my difficulty was in waiting for input? I.e. after the first control should I have had Leroy do something irrevocable? As it was, I made him do something half-way (walk over with fist raised), then looked at the player to see if they were going to do anything about it. Perhaps that way of running it ends up ping-pong?

3
Apocalypse World / How do you run a pvp conflict
« on: March 03, 2011, 05:22:15 AM »
Up to now all my player's conflicts have been with NPCs. Suddenly I found myself in the middle of a face-off between two player-characters - a skinner and a brainer - but they didn't fight directly: they used an npc as a prop. Roughly, it went like this:

S: Hey Leroy, you've been brain-fucked by that girl. She's inside your mind - persuasion (roll=success)

... Leroy turns on B

B: Hey lover, you don't believe her, do you? In-brain puppet... Now come with me.
(roll=success)

... Leroy follows B

S: Hey Leroy - the town's burning around you - your duty is to the town.
persuasion (roll=success)

... Leroy steps away again.

... and this went on for a little longer in the same vein. No-one rolled less than 10 - and presumably if they carried on rolling well they could have played Leroy ping-pong all night.

I realise I could have interrupted with an NPC, or brought in another PC, but that feels like a copout - like I should really only be making a move if they fail. And I don't want to do damage to Leroy while they're rolling well. In fact, I want to give each character what they want.

But... how do you stop it getting ridiculous? They weren't willing to confront each other, and they both had skill enough to ensure nothing moved forward.

4
Apocalypse World / Re: levelling up
« on: January 20, 2011, 01:52:03 PM »
That's great - thanks for the speedy reply. I just didn't want to run out of road by having a character reach some sort of maximum too quickly.

I guess, as the player herself told me, it gives them a strong incentive to be protagonists in the story.

Now I just need the rest to notice that :)

5
Apocalypse World / levelling up
« on: January 20, 2011, 11:39:32 AM »
I've ran two sessions of Apocalypse World now (one character-gen, and one full session), and the game's gone great. But, in the main session one character managed to roll against a highlighted stat four times and lapped Hx once, and is now looking to level up.

Is that how fast characters are meant to advance, or am I doing something wrong?

Pages: [1]