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Apocalypse World / Re: Custom Playbook - The Huntress
« on: February 03, 2017, 09:14:05 PM »Quote
I have a natural tendency to dislike sharp play books because they're just so much stronger in practice then they appear on paper. I'd rather see this class be cool based then sharp based. This would also interface better with the subterfuge moves which are all (and should remain) cool based.
Yeah I can see where you're coming from. It'd be really easy to take a +3 sharp into +1 forward into basically any situation.
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I'm going to dwell on the hunting ground a bit more before going into that. It semi-solid, but feels like there's something missing. I dunno, maybe it just feels like the hunter should feel like a hunter even when not in this specific place. So, a more thought out reply will come later. I do really like the idea that the hunter can detail the environment, just maybe it should encompass more then just "a specific hunting ground". I'd like to see them define the landscape in a similar way to the hard holder defining the town/people/civilization, which this does but might not go far enough.
I'm curious to see your further thoughts on this.
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I think the subterfuge moves might be a stronger place to build from, making these occur more often or provide incentive for the hunter to use them over other solution methods. I think that the partial for Ambush sounds pretty much like a fail. Perfect spot, but missed them. Perfect time, but they're not here? I get there's room for maneurvering, but it seems like being able to cat and mouse without them knowing they're being hunted would be more useful. Similar to a Skinner's Lost (but not as magically immediate), a Hunter can lure people into a place they're able to make cat and mouse moves. Dunno, I'll think on it.
I think bridging cat/mouse to a Lost-like move is kind of moot since the successes on those moves already involve driving/luring someone to a place of your choosing.
Ambush is specifically meant to live outside the cat/mouse rules anyway (IMO). It's about setting up to get the drop on someone without them knowing. It's finding out that Rolfball's gang runs his guns through a canyon once a moon, and going there and setting up and waiting for him. There is no baiting a trap, theres no being the cat, or the mouse.
I think maybe instead of describing the information you get going into the ambush, the move should color the resulting scene. Maybe a success is that the ambush begins w/o a hitch, but a 7-9 means that you got some details wrong (theres more baddies than you thought, they're better armed, they have something precious to me, ect.), and a 6- is just outright your the one that gets ambushed.
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In response to the post above, what about a move that goes like "When you Read a Sitch or a Person while hunting, roll+cool, and you don't need to interact with them to do it" or something along those lines, and then switch sharp and cool? Then Keen Senses becomes +1 cool (which has it's own downsides but nevermind that, Quarantine has that anyway), and everything is fine and groovy. Would a Hunter really be that observant of people they aren't hunting? I say: No.
I think that's already accomplished by "Depth of the Track".
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Why Huntress and not Hunter?
Hunter's a pretty unisex term, while Huntress is explicitly gendered...and this playbook really doesn't seem even implicitly gendered.
As a continuation of my previous thought. I'm thinking about The Frontier now instead. I think it still covers the niche I want, sounds cool and vaguely playbooky, and isn't gendered.