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Messages - Uncle Deadly

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Apocalypse World / Re: Bennies or rewarding players?
« on: September 12, 2017, 07:28:06 PM »
Paul - One of the reasons I dig AW is because of how much the characters help develop the world. This however is for out of game development. Drawings, character background, diaries, props, anything that the players do outside of game time that helps enhance in game time.

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Apocalypse World / Bennies or rewarding players?
« on: September 12, 2017, 02:22:30 PM »
In most games I run I offer some form of reward for players who help expand the game world. Basically this means that any time a player writes a character diary, or draws pictures of their characters of the game, or writes a song based on the game (it has happened 3 times) I give them in game currency. In Savage Worlds that would be bennies, in Nobilis it was extra miracle points. But AW does not have a "spend for benefit" in game currency.

Has anyone experimented with something like this? I figure that due to the chaotic nature of the game a randomness might be appropriate. A mix of bonus barter, taking a +1 on a roll, in story benefit would probably be best.

Any thoughts?

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Apocalypse World / Re: Optimal number of players?
« on: July 21, 2017, 12:53:16 PM »
Thank you.
GM+4 is what I run in just about anything else, but was not sure. AW plays differently then most anything else I have run.

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Apocalypse World / Optimal number of players?
« on: July 18, 2017, 05:29:31 PM »
I am getting ready to run a AW game and I am wondering what people's experience has been with group size?
I usually prefer to run 4 players plus a GM/MC, but I find that most games have a sweet spot.
Thoughts?

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Apocalypse World / Getting Barter?
« on: January 05, 2017, 02:30:56 PM »
I am getting ready to MC a game of AW for the first time. I love the rules set, but one thing has stuck out mechanically to me. Most characters have to pay 1 or 2 barter at the beginning of each session in expenses.
From more experienced MCs I would be interested in how much barter is flowing through your games? Are characters working a gig or multiple gigs each session? Where is their barter coming from?
thanks all

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