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Messages - Lija

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Apocalypse World / Re: Love Letters of Scuzz Town
« on: November 26, 2016, 08:18:26 AM »
You know, I had just assumed love letters were a given between sessions. Our sessions are also about a month apart, so I suppose I'm anxious about keeping the players' interest (all of whom are new to ttrpgs).

My takeaway is that I should be giving the players more agency. While most (Saffron being the exception) are based on the players' intentions in the 1st session, I suppose it would be better talk it over with them at the start of the 2nd session? Maybe have them make some broad moves to set up the scene, rather than railroad choices with the letters?

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Apocalypse World / Love Letters of Scuzz Town
« on: November 25, 2016, 09:06:33 AM »
After a running my first session I'm now gearing up to send out the players' love letters. The first session went well, though I made a few slip-ups and poor choices, so I'd like to start the next session off a little better.

For background, the players are: Saffron, the Maestro'd; Lost Rabbit, the Hocus, Spice Lion, the Skinner; Stinky Baby, the Chopper; and Amiette, the Brainer. The first session involved a raid (apparently) from a rival hardhold, which culminated with the market elders being found beheaded in the main square with weird intoxicating smoke billowing from their necks.

So, without further ado:

Dear Saffron,

The market will be back on it's feet in the morning, but last night's disruption will have messed with your supply lines. Roll +hot to touch base with old suppliers and make new connections. 10+ pick 3, 7-9 pick 2, miss pick 1
-You resupply on coffee and drugs
-Some of your people don't get poached by water-slavers
-You fleece some sucker for 3 barter
-You show your face enough that those scuzzers don't think they can get away with selling the password to your place
-You pick up a hot tip (you get to ask one question from the read a sitch/person list for free at any time).
[That last option I'm not 100% on, but not sure of a better way to portray getting good gossip.


Dear Lost Rabbit,
Well, that was a hell of a party last night and the chaos has opened up some opportunities. Pick whose toes you're stepping on for each of these then roll +weird:
-You fortify the warren [TRADERS or SAFFRON]
-You recruit new students [BABIES or SAFFRON]
-You wrangle 2 barter's worth of booze [BABIES or TRADERS]
On a 10+ pick 1 option that pisses off the group in question, for the rest you talk your way in/out of/around it. On a 7-9 pick 2. On a miss, they're all pissed off.


Dear Spice Lion,

After last night's brush with the biker gang, it's time to work your magic and make some friends. Pick a group: BABIES; TRADERS; THE AUTHORITY; SAFFRON's STAFF and roll +hot. 10+ pick 3, 7-9 pick 2, miss pick 1.
-You Hypnotise an influential member of the group (I'll tell you who) with 2 hold.
-You don't draw attention from that group's enemies
-You ingratiate yourself to the group as a whole, ensuring they will be friendly to you
-You don't piss off the troublemaker of the group
-You get some dirt on another group, which you can use for leverage.
[Spice Lion came from out of town, so I want to get some connections going and setup some triangles]


Dear Stinky Baby,
While the market knits itself back together, you need to get out there and get something to trade. Get 5 barter's worth and roll +hard. 10+ pick 1, 7-9 pick 2, miss pick 3.
-You get shafted by a scuzz trader, get -2 barter
-Happy baby and Slappy baby went and got treatment for their wounds, you owe the local doc 2 barter.
-A victim gets away, now they're out for revenge.
-The water you trade for is Nasty. You and the babies are bleeding from the eyes unless you spend 2 barter on upkeep.
[The Babies (his gang) get by raiding outside town and trading what they get at market. Nasty water is an affliction, but eye-bleeding isn't immediately harmful]

Dear Amiette,
Maybe it was the smoke, maybe it was the bodies, maybe it was the maelstrom, but now you can hear dead people. Specifically, you can use Deep Brain Scan on dead bodies. If the cause of death was beheading, you automatically get 10+.
[Amiette's player won't be able to make it next session, so I figured I'd give them a custom that'd get them excited to come back and use it]

Any feedback is welcome, especially for the slightly more unorthodox structured moves.

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