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« on: October 24, 2016, 07:45:17 PM »
Very good feedback. Thanks, guys.
Regarding Augury, I agree it would need to be replaced by another custom move, but for the time being I'm just going to remove it. I'm however considering bringing Insight back in (as it would fit fine here) and rename the last Native move to Vision Quest, using it.
Vision Quest: some component of your sacred ground, or some arrangement of its components, is uniquely receptive to the land (add insight). Choose and name it, or else leave it for the MC to reveal during play.
I've been rethinking about the Showdown move upon the comments and I'm considering moving the draw&shoot to the Staredown phase, so it doesn't mean it automatically hits. Here is how it may work:
SHOWDOWN
When you face off with someone in a gunfight duel, roll+cool to engage in a stare down contest. In PvP both roll+cool, choosing secretly from one another (contradicting choices cancel out). On a 10+, choose 2. On a 7-9, choose 1. On a miss, the other chooses 1 against you.
• You force the other to go for their gun first (so you can claim self-defense).
• You draw and shoot first in the shootout (before exchanging harm).
• You take +1 forward.
When the stare down is resolved, proceed to the shootout: exchange harm, but first roll+hard. In PvP both roll+hard, choosing secretly from one another (contradicting choices cancel out). On a 10+, choose 2. On a 7-9, choose 1. On a miss, the other chooses 1 against you.
• You inflict terrible harm (+1harm).
• You suffer little harm (-1harm).
• You disarm the other, but inflict little harm (-1harm).
Regarding the formatting of the playbooks, it is just a Word doc exported to pdf (sorry to disappoint :-)). I use the Playbill font for titles and Modern No. 20 for body of text.