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Messages - insomniac

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Apocalypse World / Re: Can start of session moves be helped/interfered?
« on: October 26, 2016, 01:27:32 PM »
Very cool--thanks for digging up the statement from Vincent

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Apocalypse World / Can start of session moves be helped/interfered?
« on: October 26, 2016, 12:05:00 PM »
Just had this come up in a game, and I'm honestly not sure what the answer is--can players help or interfere with start of session moves, like wealth or fortunes?

It does make some sense. I'm kind of hesitant about making the wants that much less likely to come up as a default, assuming the players are more or less allied, but it could represent things like a character keeping order in the hold--or starting up trouble.

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Apocalypse World / Re: 2nd Edition Kickstarter
« on: September 17, 2016, 01:50:26 AM »
There's the playbook preview on the kickstarter page, the newer playbook preview on the homepage of the site (you need to sign on with e-mail), and the final preview available to backers.

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Apocalypse World / Re: 2nd Edition Kickstarter
« on: September 15, 2016, 12:19:49 AM »
So I wanna start this off by saying I'm not talking as a backer, just looking at the playbook previews on the site. I can't see the corebook as a whole until I can get it for money.

But the first thing I wanted to mention is that the Driver advances look off in the preview copy I saw. Offers a +1 cool advance, to a maximum of +2, when the Driver starts out as cool +2. Looks like that one's supposed to be the spot for sharp.

The second is that the Battlebabe's Ice Cold move doesn't let you use it on battle moves like in the kickstarter preview, just on go aggro like back in first edition. Was there an interesting behind-the-scenes process to the change? Or was it just something that was tried and didn't work?

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