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other lumpley games / Re: [DitV] Hidden PC Traits
« on: July 11, 2016, 01:19:58 PM »
We have been playing with everything on the table, open information between GM and players. This particular player has a hidden trait only in the sense that it is subconscious and internal. Her sadism doesn't drive internal monologues because it is subconscious, it is a drive but not part of her thought process. It is also not manifest in overt displays of cruelty, so NPCs don't react to it. There's no hidden information from me, the GM, but my concern is that if it isn't a source of internal or interpersonal conflict, it doesn't add much to the game.
In practice, I might say "Why are you bringing that trait in?" The player responds, "Because I'm hurting someone."
I think my action plan is to just have NPCs start to notice, some finding her sadism a passion for righteous justice, others finding it abhorrent. We'll see how the PC responds, and if this registers any self-reflection for her.
In practice, I might say "Why are you bringing that trait in?" The player responds, "Because I'm hurting someone."
I think my action plan is to just have NPCs start to notice, some finding her sadism a passion for righteous justice, others finding it abhorrent. We'll see how the PC responds, and if this registers any self-reflection for her.