1
brainstorming & development / Re: Cyber_Peripherals
« on: December 29, 2017, 09:19:43 AM »
And so it begins…
- I haven’t played or even read the Sprawl, so I’ll be looking at this as a stand-alone to begin with. Perhaps I’ll mosey on over and check out the original game at some point, maybe not.
- Agenda: “Don’t waste your players time.” Is that a risk here? Or in similar systems?
- “Start with the vertical” seems like something I’m supposed to know, but don’t. Yet?
- Basic moves, here we go. “Profit” seems interesting, seems that the corporations are leaking down into the slums.
- “Figure Someone Out” goes both ways! A lot! Since it can be done at a distance, time-wise as well, it seems that poking around in someone else business will force you to reveal some of your own information. Noice. Keen to see how exactly that plays out at the table though.
- “Play Hardball” seems to be a high risk/reward situation. Am I reading it correctly that if you Play Hardball with another PC, they get a significant leverage back over you? Sweet. A 10+ here is a free-ride, but a 7-9 puts you at their mercy. It’s important that the 6- reflects this. You are all UP in their grill. Turning up the heat seems the only option, heh.
- “Fast Talk” isn’t quite the usual bargaining move. The Favour is paid even if they don’t agree, and the 6- seems very… friendly? There’s probably conditions where it should be impossible to make this move. Maybe ‘When you have time to try and convince an NPC…’ opens things up a little. If they aren’t listening, it’s not going to work out. Depends what you want!
- “Mix It Up” really does match the tone of the game, as you’ve rightly point out. Reminds me of ‘Fighter’ from Escape the Dungeon: Bad things happen to violent people, but they get what they want quite a lot of the time.
- “Do someone a favour” doesn’t have any numbers involved. I like this! “Pay back a favour” involves going back through why they actually owe you something’. If you can’t remember, then maybe it wasn’t that important to begin with… it also means that past sessions come back to life for a second, without excessive flashback-ery. Stolen!
- “Put off a debt” specifically says ‘online’. Don’t think it needs this, unless you are going for a particular tone here.
- “Max moves”? Not sure if I’m missing something here
- “Exchange bodily fluids” heh. So proud of you. I’m changing the Special Moves for AW to include this.
- “Go Under the Knife” the 6- phrasing is utterly perfect. Especially if whichever friend encouraged you to go to the slum-doc is sitting in the greasy waiting area, and the engineer comes out wiping blood off on a greasy rag before sighing.
- Right, time to skim the Sprawl
- Immediately, I can see that you’ve boosted Fast Talk and made Playing Hardball much more dangerous. While I do like the thematic pressure this places, Fast Talk seems to make everyone you talk to very “friendly”. Do you really want this?
- Breaker: the plusses and minuses in the stat-lines are quite useful pointers towards the ‘feel’ of each playbook, but confused me for a moment. Maybe just say, “the core stats of the [playbook] are…”
- “Boxes of electronics” seems a little lacklustre. How about “backdoor to electronics warehouse”?
- Can you use “Try this number” for your own problems?
- I’ve talked about “Red Hot Networker” - style moves in ETD, and I still stand by my opinion that they should be intrinsic to the playbook, not an optional move. A) All Breakers should be doing this, and B) do you want other playbook to be able to take it? And C) They should be doing cooler stuff with their moves.
- “Finger probes” oooooh. Me likey. I’d add a “shoulder drone”, “omni-sensory recorder”, “respiratory suppressor” (for playing possum) and maybe a memory backup.
- Goon: Just some housekeeping, a page break is missing at the end of Breaker, and ROLL + COLL.
- I’d proooobably switch Indian for dark skin. It is 2017 after all.
- “Vigilantes” has a very laid-back feel about most, while the 6- has a sort of… I don’t know how to describe it. Overwhelming? Unavoidable? No, not unavoidable. It’s like a nature documentary where the migratory animals don’t bitch and moan about the changing weather conditions, they just move elsewhere. The natural state of things is terrible, where are you going to sleep tonight?
- “Heavies” but this isn’t really related to the move, it was just the moment when I realised, is the Goon just a Chopper with a patch of territory instead of bikes?
- “Post traumatic enthusiasm” bah gawd. This would need a fair amount of testing I feel. I presume if you don’t choose an option, then the MC is forced to make it a terrible decision?
- “Street Politics” feels just a little bland. Obviously ‘through ritual’ needs to be soaked in blood, but still. I’d add more flavour from the MC’s side of the table, rather than just numbers and maybe a half-hearted attempt at a take-over.
- Goon Chrome looks sweet. “Limb stump” stumped me though XD are you supposed to attach something there?
- “Tradesite” says a huge amount about the setting, much as “Vigilantes” does. Stealing from elsewhere on this site: "Given how terrible people's circumstances are in the post-apocalypse, what do they do to distract themselves from their everyday circumstances, and how fucked up everything is?"
- “Know your customer” has really nice phrasing for the 7-9 ‘the window is closing’ is something I’m going to be thinking about next time someone makes an Act Under Fire roll and gets a partial success: yeah sure. If you do it now. Yes, right the fuck now.
- For Chrome, a hitech dowsing rod would be a classic piece of kit. Or an instant value finder. Something you can just point at interesting things, and it tells you how much they sell for on eBay
- Prole: Quite a wardrobe is missing the numbers. Also, “branding”? As in, with a hot iron? Icky. I like it.
- “Clock off” just doesn’t do it for me. I thought this game was all about “Clocking off”? More detail pleaseeee
- “My other life” is just too real on a 6-
- “This is Scooter” while you’ve already heard my opinions on these types of moves, this one is perfectly written. Gratz.
- Does the Prole not have quite as many moves as the other playbooks? I'd split "Clock off" into a couple different downtime activities with some more involvement, and maybe a "Clock on" move to round it out
- Some of these chromes aren’t quite as self-explanatory as before. Aug-ieball? Slot chip frame? Also, can we get that thing from the matrix with the brain-spike and the kung fu?
That’ll do for now. Ow. My eyeballs.
- I haven’t played or even read the Sprawl, so I’ll be looking at this as a stand-alone to begin with. Perhaps I’ll mosey on over and check out the original game at some point, maybe not.
- Agenda: “Don’t waste your players time.” Is that a risk here? Or in similar systems?
- “Start with the vertical” seems like something I’m supposed to know, but don’t. Yet?
- Basic moves, here we go. “Profit” seems interesting, seems that the corporations are leaking down into the slums.
- “Figure Someone Out” goes both ways! A lot! Since it can be done at a distance, time-wise as well, it seems that poking around in someone else business will force you to reveal some of your own information. Noice. Keen to see how exactly that plays out at the table though.
- “Play Hardball” seems to be a high risk/reward situation. Am I reading it correctly that if you Play Hardball with another PC, they get a significant leverage back over you? Sweet. A 10+ here is a free-ride, but a 7-9 puts you at their mercy. It’s important that the 6- reflects this. You are all UP in their grill. Turning up the heat seems the only option, heh.
- “Fast Talk” isn’t quite the usual bargaining move. The Favour is paid even if they don’t agree, and the 6- seems very… friendly? There’s probably conditions where it should be impossible to make this move. Maybe ‘When you have time to try and convince an NPC…’ opens things up a little. If they aren’t listening, it’s not going to work out. Depends what you want!
- “Mix It Up” really does match the tone of the game, as you’ve rightly point out. Reminds me of ‘Fighter’ from Escape the Dungeon: Bad things happen to violent people, but they get what they want quite a lot of the time.
- “Do someone a favour” doesn’t have any numbers involved. I like this! “Pay back a favour” involves going back through why they actually owe you something’. If you can’t remember, then maybe it wasn’t that important to begin with… it also means that past sessions come back to life for a second, without excessive flashback-ery. Stolen!
- “Put off a debt” specifically says ‘online’. Don’t think it needs this, unless you are going for a particular tone here.
- “Max moves”? Not sure if I’m missing something here
- “Exchange bodily fluids” heh. So proud of you. I’m changing the Special Moves for AW to include this.
- “Go Under the Knife” the 6- phrasing is utterly perfect. Especially if whichever friend encouraged you to go to the slum-doc is sitting in the greasy waiting area, and the engineer comes out wiping blood off on a greasy rag before sighing.
- Right, time to skim the Sprawl
- Immediately, I can see that you’ve boosted Fast Talk and made Playing Hardball much more dangerous. While I do like the thematic pressure this places, Fast Talk seems to make everyone you talk to very “friendly”. Do you really want this?
- Breaker: the plusses and minuses in the stat-lines are quite useful pointers towards the ‘feel’ of each playbook, but confused me for a moment. Maybe just say, “the core stats of the [playbook] are…”
- “Boxes of electronics” seems a little lacklustre. How about “backdoor to electronics warehouse”?
- Can you use “Try this number” for your own problems?
- I’ve talked about “Red Hot Networker” - style moves in ETD, and I still stand by my opinion that they should be intrinsic to the playbook, not an optional move. A) All Breakers should be doing this, and B) do you want other playbook to be able to take it? And C) They should be doing cooler stuff with their moves.
- “Finger probes” oooooh. Me likey. I’d add a “shoulder drone”, “omni-sensory recorder”, “respiratory suppressor” (for playing possum) and maybe a memory backup.
- Goon: Just some housekeeping, a page break is missing at the end of Breaker, and ROLL + COLL.
- I’d proooobably switch Indian for dark skin. It is 2017 after all.
- “Vigilantes” has a very laid-back feel about most, while the 6- has a sort of… I don’t know how to describe it. Overwhelming? Unavoidable? No, not unavoidable. It’s like a nature documentary where the migratory animals don’t bitch and moan about the changing weather conditions, they just move elsewhere. The natural state of things is terrible, where are you going to sleep tonight?
- “Heavies” but this isn’t really related to the move, it was just the moment when I realised, is the Goon just a Chopper with a patch of territory instead of bikes?
- “Post traumatic enthusiasm” bah gawd. This would need a fair amount of testing I feel. I presume if you don’t choose an option, then the MC is forced to make it a terrible decision?
- “Street Politics” feels just a little bland. Obviously ‘through ritual’ needs to be soaked in blood, but still. I’d add more flavour from the MC’s side of the table, rather than just numbers and maybe a half-hearted attempt at a take-over.
- Goon Chrome looks sweet. “Limb stump” stumped me though XD are you supposed to attach something there?
- “Tradesite” says a huge amount about the setting, much as “Vigilantes” does. Stealing from elsewhere on this site: "Given how terrible people's circumstances are in the post-apocalypse, what do they do to distract themselves from their everyday circumstances, and how fucked up everything is?"
- “Know your customer” has really nice phrasing for the 7-9 ‘the window is closing’ is something I’m going to be thinking about next time someone makes an Act Under Fire roll and gets a partial success: yeah sure. If you do it now. Yes, right the fuck now.
- For Chrome, a hitech dowsing rod would be a classic piece of kit. Or an instant value finder. Something you can just point at interesting things, and it tells you how much they sell for on eBay
- Prole: Quite a wardrobe is missing the numbers. Also, “branding”? As in, with a hot iron? Icky. I like it.
- “Clock off” just doesn’t do it for me. I thought this game was all about “Clocking off”? More detail pleaseeee
- “My other life” is just too real on a 6-
- “This is Scooter” while you’ve already heard my opinions on these types of moves, this one is perfectly written. Gratz.
- Does the Prole not have quite as many moves as the other playbooks? I'd split "Clock off" into a couple different downtime activities with some more involvement, and maybe a "Clock on" move to round it out
- Some of these chromes aren’t quite as self-explanatory as before. Aug-ieball? Slot chip frame? Also, can we get that thing from the matrix with the brain-spike and the kung fu?
That’ll do for now. Ow. My eyeballs.