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roleplaying theory, hardcore / Re: Moving on from "GNS"
« on: September 19, 2015, 04:31:22 AM »
Structurally, I have the impression that Apocalypse World always relies on the MC's authority to decide which player gets to say what they do. Of course, there are guidelines to follow, but managing the spotlight can be an issue that is mostly left to the MC's judgment.
On the other hand, In A Wicked Age for example, this decision tends to just happen on the first scene (which is still very important) and afterwards the "MC" mostly just controls multiple characters and plays to their best interests. Prevalent PvP has its advantages I guess.
On the other hand, In A Wicked Age for example, this decision tends to just happen on the first scene (which is still very important) and afterwards the "MC" mostly just controls multiple characters and plays to their best interests. Prevalent PvP has its advantages I guess.
Way better than a glossary, I think, if someone's looking for theory work to do, would be a series of theory-minded game reviews.I've done a few of those reviews for my Portuguese podcast and I found that I am more interested in taking some theoretical topic and seeing how a handful of games respond to it. It's something that Boardgames with Scott used to do for his last videos.