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« on: March 25, 2015, 11:48:29 AM »
Here are some of my custom moves I've made. Two of my groups had a couple people each wanting to be a different type of monstrous (Incubus and a Demon)...and a (Half-Dragon/Sidekick and a Lizardman), and there was also a Monkey monk that I based off a customised Initiate - it got kind of Dungeons and Dragons/Monsters hunting other Monsters :P but considering there was 6 people per group, I wasn't too fussed with customising Monstrous playbooks.
The Incubus got access to some Monstrous moves and these ones -
Dream Walker: You can gain basic access to the dreams of any sleeping target; dreams can give you more signifcant information when possible. To investigate dreams further roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss, take 1-harm ignore armour.
Illusion Manipulation: Roll +Weird, 10+ cast a powerful illusion, 7-9 there is a glitch, and a miss results in being exhausted. Complicated or larger illusions take more time to cast.
The Monk got access to some Initiate moves and these ones -
Endure Pain: +1 armour, stackable.
Astral Projection: While meditating you can project an astral form that is physically invisible, can phase through solid matter and levitate, you cannot attack. Your physical body is however, vulnerable.
Chi Blocking: Add +1 harm and "disable" to your unarmed attacks. Disable does not work on armoured targets. Take +1 forward if successful.
The Half-Dragon was a Monstrous who was a Side-kick, so other than the curse, the character was a side-kick overall. He did get this though -
Flamebreath: 3-harm area/far obvious magic fire
The Lizardman got quite a few -
Camoflage: Stealth ability allows you to loosely meld in natural environments, +1 ongoing in natural environments
Aquatic Physiology: Strong swimmer and underwater adaptability, gaining +1 ongoing in aquatic environements
Wall Crawling: Quadrupedally walk on solid surfaces; can only use tail or spit in attacks.
Detachable Limbs: Can opt to detach a limb to turn harm to 0 when attacked physically, will receive -1 ongoing, eventually healing back the limb and +1 heal.