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Messages - Mark Plemmons

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1
brainstorming & development / Re: MASHWorld (working title)
« on: January 06, 2017, 11:00:20 AM »
The PDF edition of MASHED is now available on DriveThruRPG and RPGNow!
http://www.drivethrurpg.com/product/199282/MASHED-A-Korean-War-MASH-RPG

The print/POD copies and other Kickstarter add-ons are coming in the near future.? If you were a Kickstarter backer, there's a 'freebie' link in the latest backer-only update.

So excited to finally start getting this out into the world!


2
brainstorming & development / Re: MASHWorld (working title)
« on: October 25, 2016, 03:46:32 PM »
Only 7 hours to go! If you want to live chat about MASHED tonight before the Kickstarter ends, I'll be doing an online Q&A from 7-9 pm CT. Just go to: http://tinyurl.com/rpgnetchat

3
brainstorming & development / Re: MASHWorld (working title)
« on: October 18, 2016, 09:34:49 AM »
There's only 1 week left in the Kickstarter, so if you're interested in picking up a copy now with shipping included, don't wait. The POD copies won't be available until after the backer copies ship.

https://www.kickstarter.com/projects/504288855/mashed-a-korean-war-mash-rpg


4
brainstorming & development / Re: MASHWorld (working title)
« on: October 03, 2016, 11:41:05 AM »
I suppose I should have included a link to the Kickstarter, hmm?  :)

https://www.kickstarter.com/projects/504288855/mashed-a-korean-war-mash-rpg


5
brainstorming & development / Re: MASHWorld (working title)
« on: September 27, 2016, 09:33:29 AM »
Thank you!

The Kickstarter launches this morning at 10 AM CT! I hope you'll come check it out.

6
brainstorming & development / Re: MASHWorld (working title)
« on: September 12, 2016, 03:38:48 PM »
MASHED is ready for launch on Kickstarter - coming Tuesday, September 27th! I hope to see you there.

7
brainstorming & development / Re: MASHWorld (working title)
« on: August 30, 2016, 10:29:32 AM »
Just a note to say that I'm still working on MASHED. I'm hoping for a Kickstarter launch in Sept or Oct. Announcements will be forthcoming, of course.

8
brainstorming & development / Re: Kids In Trouble Notes
« on: July 19, 2016, 12:12:46 PM »
I like this idea!

If you haven't already, check out Brian K. Vaughn's "Paper Girls" - a new(ish) comic book series. I can't say much without spoiling it, other than this sales pitch: "In the early hours after Halloween of 1988, four 12-year-old newspaper delivery girls uncover the most important story of all time. Stand By Me meets War of the Worlds..."

9
No worries, and you're welcome!

10
brainstorming & development / Re: MASHWorld (working title)
« on: July 08, 2016, 12:28:44 PM »
Thank you!

At first I laughed, but the more I think about it, a LHotP-style game might be a lot of fun! Just don't tell my wife since she'd expect me to write it. :D

11
Yes, if you're going to call the class "Veteran," I'd state a military background as part of the class origin. As you say, players can re-imagine if need be. If you want it to be a class that's open to all 'tough guys', maybe consider a class name change.

If you can use the Battle move to defend yourself, I'd say you can use it to defend other people too. Combining them would make the moves list a bit more streamlined.

Just my two cents. Ignore at will.  :)

12
One more. Do you need a Battle move and a Defend move, or could these be combined into one?

13
Looks cool! Just some quick thoughts so far, and I admit I haven't had a chance to read it all:

- I don't think military service should be optional for the "Veteran."
- The term "Personality" feels more like a Role than a Class. Maybe narrow the focus and make it a space prostitute; something like how the Orion women were re-imagined in Star Trek: Enterprise, or like Inara in Firefly.
- Some of the classes are based on professions and others on abilities. Why isn't there any overlap? For instance, what if a player wants to have a Psychic Pilot who was a Survivor of a harsh environment (ala Anakin Skywalker)? Perhaps there's a way to make them more distinct, like changing all classes to professions, or requiring a specific Origin that no one else can have. Make the Survivor have some sort of professional requirement, like a Space Cop/Ranger, or require the Psychic to be a member of a mystic order.

14
brainstorming & development / Re: MASHWorld (working title)
« on: June 21, 2016, 03:32:27 PM »
The open playest v2.0 is now available for free on DriveThruRPG and RPGNow!

http://www.drivethrurpg.com/product/181455/MASHED-open-playtest-edition
http://www.rpgnow.com/product/181455/MASHED-open-playtest-edition

I've updated and replaced the playbooks, revised and improved the roles, added new medical moves, and also added lots more info on how a MASH operates. I'm currently shooting for a September release on Kickstarter, so please check it out! All feedback welcome.

15
brainstorming & development / Re: MASHWorld (working title)
« on: June 15, 2016, 04:08:11 PM »
I've made some significant additions and improvements to the playbooks, medical moves, MASH operations, and more. Hopefully I'll be updating the playtest file in a few days or later next week.

If you download the playtest PDF from DriveThru or RPGNow, it'll be automatically updated and you'll get a notification email (assuming you have them turned on).

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