1
Dungeon World / Re: Why do shapeshifted druid moves automatically succeed?
« on: March 09, 2015, 01:09:04 PM »
Excellent advice. Thank you
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
As others have noted, nothing says you have to give them an easy no-consequences de-throating every single time they act; maybe you tear out the first orc's throat and then the others are a little more cautious and you have to do a DD or H&S roll to pull it off.This is how I intend on handling it, thanks for your helpful comments.
Every roll is a chance, however small, of a miss. Having WIS +3 means having some other stat at +0, maybe the stat you needed your thumbs for. No mistake, shapeshift is *very* powerful, but like every other powerful move in DW, eventually your hero's going to biff the roll.I think it's one of the coolest moves in the system. I just wan't to make sure the other 3 people at the table are having fun and that that everyone else doesn't take a backseat to the druid.
No mistake, shapeshift is a very powerful move.
Not so. "Once you're out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form." Rulebook p.105.Maybe I misunderstand again. There is no limit to the amount of times a druid may shapeshift so he can easily say "ok i use my holds to become human again" *do thing that needs thumbs "Ok I turn back into a wolf'' roll 2d6 "ok i remove throat". Any roll above a 3 (92% of outcomes) gives at least 2 holds with no consequence so there is little risk in doing this.
So if you pass the roll and get hold, you're committed to wolf form, and if you get into a situation where you need opposable thumbs, you have a choice to make.
One thing I probably wouldn't do is make them roll Hack and Slash. H&S is it's own move and I'd have them roll it when they are hacking and slashing. This is the wolf move "Go for their throat."