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« on: January 17, 2015, 01:49:04 PM »
Hi all --
What prevents players from repeatedly "spamming" or "carpet bombing" moves until they work?
For example:
Player 1: I think back about my long talks with my sage mentor. He mentioned this dungeon a couple of times.
DM: Sounds like Spout Lore to me.
Player 1 (rolls): Nuts, a 4.
DM: You were much too young and distracted by girls to remember anything the old man said about this place.
Player 2: There was an adventurer that would frequent my father's tavern. He would talk about this place.
DM: Make your Spout Lore roll.
Player 2 (rolls): A 7.
DM: You recall that the adventurer had one hand, speaking often about the traps that were all around this place.
Player 3: Oh, yes -- One Arm Owen! I remember that guy! I robbed his house one time. I snagged a manuscript, seems like he was writing a book about this place.
DM (sighing): Okay, make your Spout Lore roll, too...
Player 3 (rolls): A 10! Those pages held some useful information, if I remember right...
And so it goes around the table...
What prevents players from each attempting to Spout Lore, Discern Realities, etc. until they're successful? Seems kind of a cheat to me.