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Messages - aryus

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brainstorming & development / Re: Alternate Roman Empire World
« on: May 02, 2017, 10:48:14 PM »
Kickstarter campaign is live at https://www.kickstarter.com/projects/aryus/ruma-dawn-of-empire-rpg

Thanks for taking a look!

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brainstorming & development / Re: Alternate Roman Empire World
« on: March 28, 2017, 10:36:26 AM »
Quickstart rules have been posted to DriveThruRPG for anyone curious. Would love to hear any comments/feedback. Thank you.

http://www.drivethrurpg.com/product/208332/Ruma-Dawn-of-Empire-Quickstart-Rules

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brainstorming & development / Re: Alternate Roman Empire World
« on: March 22, 2017, 04:16:03 PM »
I'm more than happy to share the playbooks with any interested. They are currently only hosted in a Facebook playtest group. PM me your email address and I will send them over. Would love to hear any feedback you have to offer.

- Martin

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brainstorming & development / Re: Alternate Roman Empire World
« on: March 22, 2017, 12:02:50 AM »
Sorry about the delayed response. Have been away from the forums for a bit, but have done a lot of work on the game. Time period is basically end of the republic/beginning of the empire, but this is an alternate world so it's not exact. The playbooks are pretty well set for now and follow much of what you suggested. They are: aurores, decanus, gladiator, hastati, magus, medicus, praedo, triarii, velite, and venator. The magus playbook is the only one that needs significant work, and that's mostly the arcanum (spells). Many of the threats are classic monsters like the chimera or gorgon, but also gangs of celtic-like warbands and natural (ish) threats like haunted forests.

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brainstorming & development / Alternate Roman Empire World
« on: December 12, 2016, 01:57:43 PM »
I've started working on a hack set in an alternate Roman Empire where magic and mythology exist. The Empire is just beginning to stretch into the neighboring lands and meet mysterious and dangerous foes. The characters are grouped into a small cohort, a special forces unit of sorts, and tasked with discovery or elimination of a threat (or things along those lines).

Probably will include mass combat rules as well.

Has anyone already worked on something like this? Any comments or suggestions?

Thank you.

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Gunsight / Re: Gunsight -- an AW-inspired hack set in the Old West
« on: December 18, 2014, 11:44:30 AM »
Very cool stuff Christopher.

I've been tinkering with a wild west hack for AW as well, but I like a lot of what you have done here. Are you planning on fleshing Gunsight out any further?

Best Regards,
Martin

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