Have you ever seen Mad Max? Because Max is the perfect example of the Driver
I am the one who runs from both the living and the dead. Hunted by scavengers... Haunted by those I could not protect. So I exist in this wasteland... A man, reduced to a single instinct: Survive.
The driver isn't about driving, they're about
movement. They're about moving on and never getting tied down. They're the person who connects distant settlements.
By playing the Driver you want to draw attention to the scale of the world, while simultaneously being the one who can ignore it. Other people are tied down to their home town, where they have a support structure. Travelling should be an ordeal, something which requires serious effort and some planning. Unless you can get a ride from the driver that is.
Sure, you could buy passage with a merchant convoy, or you could get the chopper and her gang to let you ride in a side car. But if you want freedom, the ability to just raise anchor and move on, you wanna be the Driver.
Look at the Driver's special move
If you and another character have sex, roll+cool. On
a 10+, it’s cool, no big deal. On a 7–9, give them +1 to
their Hx with you on their sheet, but give yourself -1
to your Hx with them on yours. On a miss, you gotta
go: take -1 ongoing, until you prove that it’s not like
they own you or nothing.
While pretty much everyone else gets something out of sex, the Driver just gets obligations. They get tied down, their freedom is hindered. A driver should draw attention to the dichotomy of
Freedom/Obligation and
Separation/Connection(Truth be told, I've not actually played with a Driver yet. But this is the impression I get from the playbook and the aspects I would try to push as the MC)