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brainstorming & development / Re: Intrigue World!
« on: October 13, 2014, 09:15:12 PM »
Agendas definitely are supposed to be secret and that's not the problem; the problem is that some people just seem incapable of coming up with more than 1 thing their character cares about. I think you might have a good idea with what you said about establishing some big moving pieces first; that might give the less creative players a better starting point.
I can certainly rewrite Cast a Deadly Spell to be clearer, but that doesn't resolve the fundamental disapproval of how it works that one of my players has. The big question is essentially whether it's a reasonable idea to have a move that only works in conjunction with another move.
I can certainly rewrite Cast a Deadly Spell to be clearer, but that doesn't resolve the fundamental disapproval of how it works that one of my players has. The big question is essentially whether it's a reasonable idea to have a move that only works in conjunction with another move.