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roleplaying theory, hardcore / Re: Genuinely curious: Why do you like Apocalypse World?
« on: February 19, 2016, 08:40:50 PM »
Apocalpyse World is my jam.
There are a lot of reasons why that's the case and it certainly is tailored for a certain kind of GM. Ahem... MC. It either works for you or it doesn't. If you're the kind of GM who creates beautiful story arcs and creates story points for your characters to go between then this is PROBABLY not your game. I have a lot of friends who GM like this and they are FANTASTIC GMs. They don't get PbtA games. If you're the kind of GM that wants to shoot from the hip and find out with the players what's going on with the world. If you want to be surprised at where the story is going as much as the players and you are COMMITTED to that, then that's the sign that you should REALLY try to figure out how this game REALLY works.
I troll forums and listen to people who are clearly trying to shoehorn their standard campaigns they've been running into Apocalypse World or it's hacks... even it's bad ones. Those GM's are using the moves to highlight what they've already written and not taking the game for what it really is, and here's the secret about Apocalypse World... this is a game for the GM. These rules aren't for the players. They're for me. When a player reads the sitch and asks, "What is the most dangerous thing here?" You can be a good GM or a shitty GM. A shitty GM looks at the biker gang they're facing and adds up some stats and looks at the weapons they're armed with and points to one and says, "That one." For that GM. If he likes AW... great. If he doesn't... I'm not going to bother him. This just might not be his jam. The good GM looks at this "sitch" and uses the move as a cue. What would make this more interesting GM? Sure.. bikers... in an AW setting... you're not really working at this hard enough... how can this be COOLER!? The good GM looks at this and is pushed to make a better story. RIGHT THERE. ON THE SPOT. BARF IT FORTH. NOW!
"The three bikers waiting on their hogs belching forth smoke and fire are all pretty hard. But pretty hard isn't good enough out here. They're shit. You could take 'em. But... you notice that off to the side of what was once a glorious stretch of paved blacktop there are 3 prisoners in a cage. The cage has wheels and is meant to be towed . There is room for all of you in there if they push. Inside that cage there are three prisoners. Two men and a woman. The men are as good as dead and one of them might be already. But the woman. She's standing calmly in the middle of the cage. Her mouth is gagged and her eyes are made of the maelstrom. She... is the most dangerous thing here."
Now tell me that's not a better story...
I didn't know that was going to be the case when I put three bikers on that road. I don't know what she's capable of. I don't know where she's going or what will happen. But I feel down in my soul that shit just got REAL!
That's why apocalypse world is great. It's there for ME. It's there to PUSH me as a GM. It's there to make me make this better for YOU.
That's the real reason that this game is my jam.
The bear thing is lazy GMing. The game asked you to make the story better and you made them fall on a bear!? How is that more interesting? PbtA games are there to push the GM to be better. If he doesn't answer the call this isn't your game. NO ONE should run out there and decide to PLAY in an AW game. You should go out there and RUN one. If you're just looking to play AW you might get lucky with the GM you have or you might not. I can't vouch for every GM out there. This is a game for GM's. Run it. Make it great. When a player says he LOVES apocalypse world. Vincent gets some credit. But really... it's a love letter to me.
There are a lot of reasons why that's the case and it certainly is tailored for a certain kind of GM. Ahem... MC. It either works for you or it doesn't. If you're the kind of GM who creates beautiful story arcs and creates story points for your characters to go between then this is PROBABLY not your game. I have a lot of friends who GM like this and they are FANTASTIC GMs. They don't get PbtA games. If you're the kind of GM that wants to shoot from the hip and find out with the players what's going on with the world. If you want to be surprised at where the story is going as much as the players and you are COMMITTED to that, then that's the sign that you should REALLY try to figure out how this game REALLY works.
I troll forums and listen to people who are clearly trying to shoehorn their standard campaigns they've been running into Apocalypse World or it's hacks... even it's bad ones. Those GM's are using the moves to highlight what they've already written and not taking the game for what it really is, and here's the secret about Apocalypse World... this is a game for the GM. These rules aren't for the players. They're for me. When a player reads the sitch and asks, "What is the most dangerous thing here?" You can be a good GM or a shitty GM. A shitty GM looks at the biker gang they're facing and adds up some stats and looks at the weapons they're armed with and points to one and says, "That one." For that GM. If he likes AW... great. If he doesn't... I'm not going to bother him. This just might not be his jam. The good GM looks at this "sitch" and uses the move as a cue. What would make this more interesting GM? Sure.. bikers... in an AW setting... you're not really working at this hard enough... how can this be COOLER!? The good GM looks at this and is pushed to make a better story. RIGHT THERE. ON THE SPOT. BARF IT FORTH. NOW!
"The three bikers waiting on their hogs belching forth smoke and fire are all pretty hard. But pretty hard isn't good enough out here. They're shit. You could take 'em. But... you notice that off to the side of what was once a glorious stretch of paved blacktop there are 3 prisoners in a cage. The cage has wheels and is meant to be towed . There is room for all of you in there if they push. Inside that cage there are three prisoners. Two men and a woman. The men are as good as dead and one of them might be already. But the woman. She's standing calmly in the middle of the cage. Her mouth is gagged and her eyes are made of the maelstrom. She... is the most dangerous thing here."
Now tell me that's not a better story...
I didn't know that was going to be the case when I put three bikers on that road. I don't know what she's capable of. I don't know where she's going or what will happen. But I feel down in my soul that shit just got REAL!
That's why apocalypse world is great. It's there for ME. It's there to PUSH me as a GM. It's there to make me make this better for YOU.
That's the real reason that this game is my jam.
The bear thing is lazy GMing. The game asked you to make the story better and you made them fall on a bear!? How is that more interesting? PbtA games are there to push the GM to be better. If he doesn't answer the call this isn't your game. NO ONE should run out there and decide to PLAY in an AW game. You should go out there and RUN one. If you're just looking to play AW you might get lucky with the GM you have or you might not. I can't vouch for every GM out there. This is a game for GM's. Run it. Make it great. When a player says he LOVES apocalypse world. Vincent gets some credit. But really... it's a love letter to me.