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« on: January 05, 2016, 03:16:17 PM »
Oh my, deliberately unproductive characters are the worst. I think some people are used to either having plots to follow, or GMs that turn any sort of interest or concern that their characters have into a weakness to exploit, so they shy away. I find with these people that opportunities to get involved are not enough - something has to walk up to them and demand a response. Like, what happens when the second most important woman in the compound turns up at the infirmary in labour, after keeping the pregnancy a secret, and is then desperate for Grey to help hide the baby. Can she ignore that?
And I find a good place to start is with relationships. You may not be comfortable asking your mum who Grey is hot for, but you can ask her who her friends are, what she likes doing when she's not in the infirmary, whether she has any family. You could even just straight up ask "Hey, Grey. What's one thing you would change about your setup here if you could?" If she doesn't like making stuff up (and I've had unproductive players who really don't like making stuff up.) then it might not go anywhere, but if you can get her creating details of the world then that's inspiration for you to play with and your mum is likely to be more invested because she made it up. You can also push characters into more precarious positions with love letters if there's a break in play - making her choose, say, between using up large amounts of resources or not saving people. But fundamentally, unproductive characters is not your problem. It's unproductive players. So chat, ask what would be fun for her. Find out if she's actually bored, or if she really enjoys just being there and joining in when it feels right. *shrug* I can't imagine playing like that, but some people are very different.