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brainstorming & development / Re: Deathwatch: Apocalypse - A Space Marine Apocalypse World mashup
« on: May 16, 2017, 03:55:11 PM »
There has been some interest in this old gem so I’m putting it all up if anybody wants to tinker with it.
First some more words on the design:
As for the design my main idea was that the specialization would form the basis of the character while the chapter would add, ehm, character. So an assault marine would be just as efficient, game-wise, regardless of which chapter he belongs to. At the same time some combos would be more obvious, just like it is in Deathwatch (Black Templar Assault Marine anyone?).
This means that the specializations brings the stats, the moves and the stuff that is more worky, while the chapter choice adds character flavor through special moves and Hx with the combination giving unique characters.
The reason why there's both a chapter ability and a special is because I found it hard to boil down chapter traits to just one thing. So the design idea was that the chapter ability simply is a rather nice buff for the character while the special is something that can boost but also complicate. Or is a boost with a very narrow application. As an example the Black Templar's special is complicating, while the Imperial Fist's is narrow.
Then the Hx statements further help to define the character and add chapter identity.
As for the other loyalist chapters I actually have skeletons for them in my design document. I just finished the four I did to get to playtesting. The reason for why I “finished” them was that I figured a cool looking RPG would have a greater chance of finding my gaming group willing to try it out.
Normally you should just make the rules and try them out before going into the design phase. Believe me, I got burned on this one.
Since I actually playtested the hack a bit there are some changes that I should implement and then re-make the PDF, but I haven’t:
The Black Templar chapter ability is overpowered and the Dark Angels special and chapter abilities should be switched around. Otherwise it pretty much worked as intended.
Here are the links to the good stuff:
The design document with everything in it: https://drive.google.com/open?id=1ZYyt0Vz89pFd2RbMjZUDAvgXIvSb3MC7-4fGupqOQMc
The beastiarium (containing only the basic beginning of orks so far): https://drive.google.com/open?id=1Rkx06WvQQQmT-n1T8h6r_J9eesbmJ18C8QRAgFOsIWA
The armories: https://drive.google.com/open?id=1oN7b29Ii7TlGKXy8hfVf6kekWhVuPS-XXh6-tBEWpgQ
The templates:
https://drive.google.com/open?id=0B7a4OBanGG4GSVdpeE9fSjd2dnM
The templates are for a open source desktop publishing program called Scribus which can be downloaded here: https://www.scribus.net/downloads/stable-branch/
It’s a kind of non-intuitive layout program that lacks the grace and ease of use of indesign and it’s buddies, but it’s free. Just open one of the templates in scribus and you’ll see what I did. I think you need to get two fonts for it to work properly: “Vtks good luck for you” and “Crust clean”, but those you’ll have to google yourself.
I put the pictures I used in the same folder. I don’t know if they have to be relinked or if they’re inside the scribus files.
Doubtlessly I’ve forgotten something, but this is a start. Good luck!
First some more words on the design:
As for the design my main idea was that the specialization would form the basis of the character while the chapter would add, ehm, character. So an assault marine would be just as efficient, game-wise, regardless of which chapter he belongs to. At the same time some combos would be more obvious, just like it is in Deathwatch (Black Templar Assault Marine anyone?).
This means that the specializations brings the stats, the moves and the stuff that is more worky, while the chapter choice adds character flavor through special moves and Hx with the combination giving unique characters.
The reason why there's both a chapter ability and a special is because I found it hard to boil down chapter traits to just one thing. So the design idea was that the chapter ability simply is a rather nice buff for the character while the special is something that can boost but also complicate. Or is a boost with a very narrow application. As an example the Black Templar's special is complicating, while the Imperial Fist's is narrow.
Then the Hx statements further help to define the character and add chapter identity.
As for the other loyalist chapters I actually have skeletons for them in my design document. I just finished the four I did to get to playtesting. The reason for why I “finished” them was that I figured a cool looking RPG would have a greater chance of finding my gaming group willing to try it out.
Normally you should just make the rules and try them out before going into the design phase. Believe me, I got burned on this one.
Since I actually playtested the hack a bit there are some changes that I should implement and then re-make the PDF, but I haven’t:
The Black Templar chapter ability is overpowered and the Dark Angels special and chapter abilities should be switched around. Otherwise it pretty much worked as intended.
Here are the links to the good stuff:
The design document with everything in it: https://drive.google.com/open?id=1ZYyt0Vz89pFd2RbMjZUDAvgXIvSb3MC7-4fGupqOQMc
The beastiarium (containing only the basic beginning of orks so far): https://drive.google.com/open?id=1Rkx06WvQQQmT-n1T8h6r_J9eesbmJ18C8QRAgFOsIWA
The armories: https://drive.google.com/open?id=1oN7b29Ii7TlGKXy8hfVf6kekWhVuPS-XXh6-tBEWpgQ
The templates:
https://drive.google.com/open?id=0B7a4OBanGG4GSVdpeE9fSjd2dnM
The templates are for a open source desktop publishing program called Scribus which can be downloaded here: https://www.scribus.net/downloads/stable-branch/
It’s a kind of non-intuitive layout program that lacks the grace and ease of use of indesign and it’s buddies, but it’s free. Just open one of the templates in scribus and you’ll see what I did. I think you need to get two fonts for it to work properly: “Vtks good luck for you” and “Crust clean”, but those you’ll have to google yourself.
I put the pictures I used in the same folder. I don’t know if they have to be relinked or if they’re inside the scribus files.
Doubtlessly I’ve forgotten something, but this is a start. Good luck!