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Apocalypse World / Re: Dynamic Stats
« on: May 15, 2014, 08:39:44 AM »
Wow Thank you! This has been all great advice. I think noclue really made me think about it. It does take away from the point of Moves being triggered by the narrative. To have players plot out their Moves defeats the purpose.
Perhaps the moves can be tagged with a type of statistic.
For example a Move called "Blatant Disregard for Personal Safety" where the hero jumps in front of a moving car, bullet, rhino, etc.) can be tagged with Daring. When this move is used Daring Bonus + whatever + 2d6. The whatever modifier could be a daring pool. Each time a Daring move is used the player banks a "Pulp Point" in that stat which can be used to either add a +1, roll three dice take the best two, or trigger a move effect.
Does that make sense?
Perhaps the moves can be tagged with a type of statistic.
For example a Move called "Blatant Disregard for Personal Safety" where the hero jumps in front of a moving car, bullet, rhino, etc.) can be tagged with Daring. When this move is used Daring Bonus + whatever + 2d6. The whatever modifier could be a daring pool. Each time a Daring move is used the player banks a "Pulp Point" in that stat which can be used to either add a +1, roll three dice take the best two, or trigger a move effect.
Does that make sense?