All the other playbooks strike me as very clear in how they have power in the world: The Hardholder, The Chopper and the Hocus has power because they can order people around. The Gunlugger and Faceless has the power of violence. The Battlebabe has the power of starting any shit they like and come out on top. The Brainer can mind control. The Driver can go places. The Savvyhead can make anything they like, basically. Etc. From the very start, all these things provide pretty clear and direct a) motivation and direction b) ways to influence the world c) threats that ties into their stuff and/or motivations.
I don't see that to same extent with the Skinner. The Skinner instead has the indirect power to get other people to do something for them.
Same with the Chopper and Hardholder; they can get their gang to do violence for them or they can threaten someone with that violence to get someone else to do something.
The difference is, when the Skinner uses their power, the person they're using it on is, more often than not, happy about it.
Another way I can see for the Skinner to work is if the MC ask the player "What do you have that is so beautiful that everyone wants it? Your music, your voice, your body, the tattoos that you make?" And then make it a truth in the world that this is one of the few unspoilt things of true beauty, that everyone wants. So it's a leverage on basically everyone when rolling to seduce/manipulate.
It's far more interesting for only some of the NPCs to appreciate the Skinner's art.
2) What are your experiences when playing as a Skinner. In what moments did you feel powerful and cool? In what moments didn't you? Did you feel like your Skinner needed to be sexy? Do the Skinner have to have something that's unspoilt beauty (see above) or can it just be that "sex sells", even if it's as broken and hollow as everything else?
I'm playing Skinner for the first time in a PbP game right now. In the game, a Hardholder (PC who dropped out of the game) just got killed by one of his lieutenants, and the remaining players are thinking about trying to neutralize that lieutenant and get control of the Hardholder's former gang. First thing I did was get some "time and solitude" for the
Hypnotic move with one of the other lieutenants who we believed felt loyalty to the old Hardholder. So now we have a spy on the inside who is likely to take our side when the time comes. The mechanics and the fiction of that worked very nicely together. My character was a little flirtatious but explicitly did not have sex with the guy, just had a deep and meaningful conversation. (Under other circumstances she might use sex to get what she needed, but it wasn't necessary here.) Her chosen art is singing, but she hasn't yet done it in-game.