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Monsterhearts / Re: New skin: The Host
« on: March 18, 2014, 01:38:28 AM »
Some things:
-I'm thinking of erasing Oh, This is Nothing and adding "danger" to the list of stimuli for Feels Like Home. It's not that I don't think This is Nothing is a bad move, it just seems like danger is a Home in this case. High, drunk, well-fed, starving, and moving are also going on the list.
-@Anaphory: I like your edits to But It Wasn't Me! to let the player trigger the behavior (what was I thinking? silly me). I'd still like to keep it so that one player marks exp and the other gains a string, though, so that the other players have an excuse to try to stop the Host. So:
But It Wasn't Me!: Your Guest can influence you to do relatively harmless things that are outside of the social norm. When you act like a social norm from this place and time does not concern you at all, continue until someone speaks up against you or forces you to stop. Whoever has the advantage socially when this interaction ends gains a string, and the other marks experience.
-@KatieHal: Good question about the sex move! I guess I'd considered it as a way of asking the Host whether she believes she had sex of her own accord. If she did, it's a gentle boost to In Control; if she didn't, it's devastating to her sense of self. I wrote it while fairly tired, so it probably needs a rewrite. Your comment on the Darkest Self got me thinking again. Initially I imagined it as the mentally-plagued scatterbrain suddenly transforming into an unflinching ogre who cannot stop or comprehend logic, and only ceases feeling and hearing everything when it reaches a physical barrier that it cannot break, cross, or solve. The idea is that there is a problem to solve, but when the Host finds that not everything can be solved or broken, the serious/violent facade breaks down.
And you're right: in general, there could be more ways to use the Overwhelmed/In Control mechanic, rather than just move the scale around. Slight rework coming soon!
@both: Thanks for all your comments, it's really helped. :)
-I'm thinking of erasing Oh, This is Nothing and adding "danger" to the list of stimuli for Feels Like Home. It's not that I don't think This is Nothing is a bad move, it just seems like danger is a Home in this case. High, drunk, well-fed, starving, and moving are also going on the list.
-@Anaphory: I like your edits to But It Wasn't Me! to let the player trigger the behavior (what was I thinking? silly me). I'd still like to keep it so that one player marks exp and the other gains a string, though, so that the other players have an excuse to try to stop the Host. So:
But It Wasn't Me!: Your Guest can influence you to do relatively harmless things that are outside of the social norm. When you act like a social norm from this place and time does not concern you at all, continue until someone speaks up against you or forces you to stop. Whoever has the advantage socially when this interaction ends gains a string, and the other marks experience.
-@KatieHal: Good question about the sex move! I guess I'd considered it as a way of asking the Host whether she believes she had sex of her own accord. If she did, it's a gentle boost to In Control; if she didn't, it's devastating to her sense of self. I wrote it while fairly tired, so it probably needs a rewrite. Your comment on the Darkest Self got me thinking again. Initially I imagined it as the mentally-plagued scatterbrain suddenly transforming into an unflinching ogre who cannot stop or comprehend logic, and only ceases feeling and hearing everything when it reaches a physical barrier that it cannot break, cross, or solve. The idea is that there is a problem to solve, but when the Host finds that not everything can be solved or broken, the serious/violent facade breaks down.
And you're right: in general, there could be more ways to use the Overwhelmed/In Control mechanic, rather than just move the scale around. Slight rework coming soon!
@both: Thanks for all your comments, it's really helped. :)