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Messages - neonchameleon

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Monsterhearts / Skinning again - The Avatar
« on: May 24, 2015, 08:42:59 PM »
To the coach and some of the teachers, The Avatar is the best athlete around. Many want to be The Avatar. Many others want The Avatar. But the most common description of them is probably "That arrogant jerk!"

I present The Avatar

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Monsterhearts / Re: New Skin - The Mad Scientist
« on: February 05, 2015, 10:13:32 AM »
Updated for an overhaul of the core move (and several others) that IMO makes it work.

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Monsterhearts / New Skin - The Mad Scientist
« on: January 28, 2015, 05:51:19 PM »
I was watching Carmilla and identified four of the five leads easily enough (even if most people IMO get it wrong) - but nothing seemed to fit LaFontaine. So I created The Mad Scientist.

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Monsterhearts / Re: New Skin: The Initiate
« on: November 10, 2014, 10:32:27 AM »
Now heavily revamped to bring out the intended themes much better.

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Monsterhearts / Re: Skin Suggestion: Gorgon
« on: November 10, 2014, 09:39:24 AM »
I've already got my own take on the Gorgon here which is not quite the same take as yours, but related - after all it's the same monster.   And the sex move took about half a dozen rewrites.

A couple of standard game design critiques: Your darkest self reads "Do not engage with others until someone drags you back into the game at risk to their character".  It's awkward enough for the Ghost, who can barely engage, but far worse here.  Someone else needs to metagame to bring you back in.  And you're focussing more on the monster than the teenager - the monster is necessary but the game is about the messed up teenager.

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Monsterhearts / New Skin: The Initiate
« on: October 24, 2014, 06:27:40 PM »
I've got a new skin - currently in the first draft.  The Initiate started out life as an environmental activist - and ended up becoming someone with A Cause.  It's currently more religious than I'd intended I think; it's intended to cover more than that.  Currently in first functional draft state, and feedback is extremely welcome; I know it can be tightened further.  And broadened to get more of the environmentalism and politics the vision had in there.

The Initiate

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Monsterhearts / Re: New Skin: The Banshee
« on: June 23, 2014, 10:17:12 AM »
Thanks :)

Controlled Scream was indeed written to partner with the old version, and does revert the scream to gaze for control freaks - and was intended to take a little of the bite out of Darkest Self.  You're right that in the current version it doesn't do what I want it to, and I'm not sure I want it at all as it reduces risk rather than increases reward.

Pain being mandatory I'm not sure about.  I've mentally gone both ways with it a few times; I don't think mandatory is the way to go; temptation is almost always better.

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Monsterhearts / New Skin: The Banshee
« on: June 22, 2014, 05:49:32 PM »
Trying to keep control is exactly what you want to do in a game of Monsterhearts.  And it's always going to be possible.  Or at least the Banshee hopes so.  I wish it all the luck it can get.

The Banshee

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Monsterhearts / Re: Questions about Conditions
« on: June 09, 2014, 09:03:30 AM »
One condition at a time otherwise the game breaks as people are always rolling at +5.  Been there, done that.  Same condition more than once, why not?

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Thanks :)

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roleplaying theory, hardcore / How deep is the freeform influence?
« on: May 13, 2014, 01:54:18 PM »
When I play either Apocalypse World or Dogs in the Vineyard, one of the things I notice is that the moves fit in places that feel natural - when I'm going to hand over narration to someone else anyway.  This ... isn't always the case in tabletop RPGs, although fits with my experience of both online and RL freeform - the resolution mechanics are either fast and evocative (AW) or very evocative (DitV) and fit where you'd grind slightly anyway.  Is this a conscious mirror of freeform play?

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Thanks :)

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I've taken the Powered By the Apocalypse engine and cut it back almost as far as it will go.  No playbooks and characters that fit onto a post-it note.  Stats that are just the houses.  And I've tried to capture the feel of the Harry Potter books.  Five pages, and I think it all speaks for itself - I need to do a 1 or 2 page summary document.

Houses and Wands

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Updated significantly including a lot of surrounding text, a first session, cutting the Bonds to their bare essentials, and changing the XP system.

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brainstorming & development / Silver Age Marvel
« on: March 24, 2014, 01:07:28 PM »
Supers is far too broad a genre to Power by the Apocalypse - but narrow it down to one specific subset and it works.  Here's a very early Silver Age Marvel hack - the Fantastic 4, the X-men, pre-death of Gwen Stacey Spider-Man, early Hulk.  Tony Stark doesn't quite fit - I've tried to squeeze him in there but it's too tight a fit.

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