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Messages - AlfieK

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AW:Dark Age / Re: Rank
« on: March 06, 2014, 11:41:13 AM »
It would be a poor fiction if it only concerned itself with the rich and powerful. I really like the option to play characters at differing levels of the social heirarchy - and it could surely lead to some very interesting interactions between player-characters.

I'm not convinced that characters of a lower social rank need compensation for starting with less wealth and power, either - there are (as some have pointed out) a few advantages in the form of less responsibility and management, but I think it would also be an injustice to present poverty as fun, or at least as having mitigating factors. It's not as if it represents a lack of agency (and in this regard I'm glad that Dark Age isn't a medieval peasant simulator), but it definitely conveys the different qualities of life and choices available to people at different tiers of the class structure.

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AW:Dark Age / Re: First Thoughts
« on: March 05, 2014, 06:32:46 AM »
I'm struggling to find some more useful first thoughts than "This looks great!", but I mean, it does. I love how the playbooks ooze flavour. I think wightbred has it:

So much to love here:
- XP makes you diversify without needing to mark stats.
- Ranks really give a dark ages feel.
- Go Aggro swapped around makes sense.
- Tone of Trolls is just right.
- Harm mechanic is genius.

These thoughts all make sense, and I especially like the XP mechanic.

PC-vs-PC fighting as described sounds potentially clunky - it seems to approach the old-style D&Dish fighting where people cut chunks out of each other until one side or the other dies. I mean, it's probably a reasonably good approximation to two people walloping one another with bits of poorly-sharpened iron, but I'm not sure that make for a satisfying mechanic. I've not actually tried it out yet, but it leaves me a little skeptical on first read.

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