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Dungeon World / Re: Stun, Debilities and taking penalties forward
« on: February 05, 2014, 07:59:03 AM »
Okay, cool, although it brings up a few more questions.
(By the way, thanks for the help! Good to find a helpful, friendly forum.)
1) If a player rolls a six, but is assisted up to a 7, do they still mark XP?
2) I'm still a bit unclear about range and assigning negatives. For example:
Bob the fighter is locked into melee with a nasty orc. He swings his broadsword and misses and the orc slips in past his guard into close range, bull rushing him up against the dungeon wall. Bob, what do you do?
a) I skewer the brute with my trusty sword! But at this range, it's awkward; do I just arbitrarily say he can't, or should there be a -1 or something?
b) I grab my sword with both hands and smash the pommel into its head! So... is that just standard hack'n'slash, doing normal damage? Doesn't that make the range tags pretty much pointless, since they can always be circumvented by the fiction? Or should/can I say that the damage is halved or something, using the weapon in that way?
c) Holding my sword in one hand, I bash my gauntleted fist into its face: normal hack and slash? Defy Danger if the orc is wielding a dagger? Any negatives or anything unless the player has fictionally created a backstory of fisticuffs? Or would the punch just stun the orc?
d) I bodycheck the orc, shoving it back, and the skewer him with my blade! Defy danger to push it back then hack and slash, or is this combining two Moves into one?
... sorry if this seems pedantic, I just want to make sure I've got the interpretation of the game right.
And thanks for the help!
-Mike
(By the way, thanks for the help! Good to find a helpful, friendly forum.)
1) If a player rolls a six, but is assisted up to a 7, do they still mark XP?
2) I'm still a bit unclear about range and assigning negatives. For example:
Bob the fighter is locked into melee with a nasty orc. He swings his broadsword and misses and the orc slips in past his guard into close range, bull rushing him up against the dungeon wall. Bob, what do you do?
a) I skewer the brute with my trusty sword! But at this range, it's awkward; do I just arbitrarily say he can't, or should there be a -1 or something?
b) I grab my sword with both hands and smash the pommel into its head! So... is that just standard hack'n'slash, doing normal damage? Doesn't that make the range tags pretty much pointless, since they can always be circumvented by the fiction? Or should/can I say that the damage is halved or something, using the weapon in that way?
c) Holding my sword in one hand, I bash my gauntleted fist into its face: normal hack and slash? Defy Danger if the orc is wielding a dagger? Any negatives or anything unless the player has fictionally created a backstory of fisticuffs? Or would the punch just stun the orc?
d) I bodycheck the orc, shoving it back, and the skewer him with my blade! Defy danger to push it back then hack and slash, or is this combining two Moves into one?
... sorry if this seems pedantic, I just want to make sure I've got the interpretation of the game right.
And thanks for the help!
-Mike