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roleplaying theory, hardcore / Re: Potential Party-Breaking Decision
« on: February 10, 2014, 07:39:03 PM »
Appreciate all the feedback.
So, here's the update on things:
My Gunlugger had a decision point against the Hardholder/Battlebabe power duo, and with the implicit support the Hardholder enjoyed from the Savvyhead and Angel characters, I summarized it to be a battle I wouldn't come out the better for if I decided to go Hard against the regime. So, an accord was struck and I took the "get a Hold + Wealth move" upgrade, since I had one to cash in.
Unfortunately, we've arrived at a new problem:
My Gunlugger, at least in the session or so he's had his new hold, has basically become a total non-factor in the story. I'm afraid that while I got what I wanted in the story, I've lost the potential for fun and shenanigans by not choosing a more dramatic rebellion maneuver. It also doesn't help there'a feeling of general malaise setting in, but no one in the group or the MC is exactly sure why.
Any thoughts or ideas on potential fixes are appreciated.
So, here's the update on things:
My Gunlugger had a decision point against the Hardholder/Battlebabe power duo, and with the implicit support the Hardholder enjoyed from the Savvyhead and Angel characters, I summarized it to be a battle I wouldn't come out the better for if I decided to go Hard against the regime. So, an accord was struck and I took the "get a Hold + Wealth move" upgrade, since I had one to cash in.
Unfortunately, we've arrived at a new problem:
My Gunlugger, at least in the session or so he's had his new hold, has basically become a total non-factor in the story. I'm afraid that while I got what I wanted in the story, I've lost the potential for fun and shenanigans by not choosing a more dramatic rebellion maneuver. It also doesn't help there'a feeling of general malaise setting in, but no one in the group or the MC is exactly sure why.
Any thoughts or ideas on potential fixes are appreciated.