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« on: September 10, 2014, 09:11:52 PM »
A totally no fantasy team of astronauts is passing through a wormhole without them knowing... They end up in a mirror solar system and getting hit by a solar flair . That was the eschaton. The fact that everything looks like home but its not and there is NO way back. I used the eschaton moves for malfunctions on sensors and stuff so that they had to get back to "earth" pretty close to anticipate was really going on.
The better parts:
a) Deny the existence of something that your expertise tells you should impossible.- We had 3 Academics a technician/relief/soldier and I propably spammed that near the end.
b)Insider - This proved both boon and bane. The best part was the moment it went close to space blood opera when the academics/soldier guy revealed to them that he knew everything all along. He had less funny nonetheless knowing the eschaton the moment he took that option, so I decided to work with him as the de facto leader of this expedition, maybe that wasnt the best choice.
I m pretty sure I missed a lot of important parts of this game due to the narrow concept of the game (4 men in space ship) and the fact that everyone was new to PbtA. I also had to work out something for fight for the most part of the game since there was nothing to use violence. We did use it on the last part when almost all of them had disorders (so fight meant messing with things, like head banging on the panels after failing to repair them).