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Messages - Petrucus

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1
Most inspiring.

The layout is awesome too!

You 're too humble after so much effort good job!

2
Since I got nothing to add I d just like to thank you for expressing my own sentiments on this one Cheese. Do you think there is a relation between this post of yours and the one for the lack of A church?

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brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: September 10, 2014, 09:11:52 PM »
A totally no fantasy team of astronauts is passing through a wormhole without them knowing... They end up in a mirror solar system and getting hit by a solar flair . That was the eschaton. The fact that everything looks like home but its not and there is NO way back. I used the eschaton moves for malfunctions on sensors and stuff so that they had to get back to "earth" pretty close to anticipate was really going on.

The better parts:

a) Deny the existence of something that your expertise tells you should impossible.- We had 3 Academics a technician/relief/soldier and I propably spammed that near the end.

b)Insider - This proved both boon and bane. The best part was the moment it went close to space blood opera when the academics/soldier guy revealed to them that he knew everything all along. He had less funny nonetheless knowing the eschaton the moment he took that option, so I decided to work with him as the de facto leader of this expedition, maybe that wasnt the best choice.

I m  pretty sure I missed a lot of important parts of this game due to the narrow concept of the game (4 men in space ship) and the fact that everyone was new to PbtA. I also had to work out something for fight for the most part of the game since there was nothing to use violence. We did use it on the last part when almost all of them had disorders (so fight meant messing with things, like head banging on the panels after failing to repair them). 

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brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: September 10, 2014, 12:18:31 AM »
This hack is a blast, I tried playing a Europa Report / Sunshine  style 1 shot with a new group and it was a-amazing.

The one thing I felt missing was a role for a pure science guy. Academics- Science or something like that, the usual absent minded crazy rocket scientist or something. I understand that you lean towards action rather than horror or MacGyverisms :P

Gj!

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brainstorming & development / Re: Pro Sports Hero
« on: September 04, 2014, 07:49:05 PM »
Sounds promising and something out of the ordinary!

6
Is there any Ship playbooks that I missed from this hack?

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The Sprawl / Re: The Sprawl: Beta version
« on: August 02, 2014, 04:15:14 AM »
Some sessions down playing the sprawl gave rise to an interesting problem.

See the creds seem to me to represent a non-linear metric of monetary and intagible assets. On the other side there is nothing that states that if I give you 1 cred 10 times doesnt sum up to 10 creds.

Now I know this is on the lame side of issues raised but it has been the only one we havent been able to work around.

I would also love to see some matrix examples. ATM I m using a snowcrashish representation of the matrix that works "ok" but I get  a feeling the matrix in the sprawl is meant to be played with less emphasis on the matrix as a parallel digital world and more like a medium to hack things.


best of luck with 0.3!


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The Sprawl / Re: Working on Version 0.3
« on: June 26, 2014, 02:32:57 AM »
I ll miss +harm from maneuver.

I suppose "getting the drop" is a catch all term for +1 forward or ongoing  and much much more, right?

7-9 part on Fast talk is really interesting. At first I didn't like it much but after some thought it seems like it can incorporate everything the old 7-9 did and be more thematic. What I really like is the fact its clear -to me-  how "hit the market" can work as the main social move for negotiations when you got something concrete and Fast talk when you sell fairy dust.

Great work !


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Uncharted Worlds / Re: Character Sheets, Ship Sheets, Universe Sheets
« on: April 25, 2014, 07:40:58 PM »
Looks good and matches the theme.

Needless to say an interactive sheet would be AWESOME

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The Sprawl / Re: The Sprawl: Beta version
« on: January 20, 2014, 06:43:25 PM »
awesome work, do you plan to make any playbooks in character sheet form?

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