Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - metroidgeek21

Pages: [1] 2 3 4
1
Dungeon World / Hard moves for Failing a Shapeshift
« on: December 16, 2014, 12:29:31 PM »
So I was just wondering other GMs of Dungeon World, how do you handle failures for Druids shapeshifting? I'm normally really creative, and have found multiple clever and dangerous ways of handling failed rolls (the last session we had, my bard failed a healing song roll in a castle that oozes necromantic magic...she accidentally raised one of the dead mages who was previously being nommed on by ghouls who almost TPK'd in a hilarious succession of bad damage die rolls.) Anyway, I can't figure out a way to handle a failed shapeshift. To me it just seems like they don't shapeshift. Any ideas to help this GM get some creativity flowing?

2
this is all gold, thank you to everyone who has replied so far

3
I recently ended a campaign for my players about a month ago and let me tell you: that was one of the hardest things to do as MC was bring all of their actions to a big huge epic climax and let it all play out. However, in lurking the forums since then, I've noticed people having difficulties with various issues. So, I figured it would be a good idea to share our experiences as MC's about what was the most difficult thing for us running Apocalypse World, be it simple general GM'ing issues, or something more specific to Apocalypse World itself. And we can learn from each other, and help other little baby MC's along the way. Think it's a good idea too boys and girls?

4
Apocalypse World / Re: How does one handle a siege-type battle?
« on: April 29, 2014, 07:01:41 PM »
as always you guys are awesome on these forums. thank you again, these are all magnificent suggestions

5
Apocalypse World / How does one handle a siege-type battle?
« on: April 28, 2014, 07:44:05 PM »
So. Things suddenly got interesting for my game of apocalypse world, where I'm the MC. My Gunlugger has teamed up with my Hoarder to try and take over the Wastes. My Hocus has a "story" cult, and this isn't part of his plans, so he's doing everything in his power to advance his and his cult's "story" at any cost. The Gunlugger decided to go to this beautiful, gorgeous metropolis; the single gem in the damned wastes, a testament to humanity's survival at any cost, and a monument to the technology that got them there. This is where the question comes in....the Hocus has a plan involving the Hoarder, involving his cult. The Gunlugger blew up the city with a few bombs strategically placed and fucked shit up. The Hocus capitalized, rolled frenzy, whipped the survivors into a mob, and is now advancing on the Gunlugger with 200 angry, angry cyborgs. The Gunlugger also just recently took over the Hardholding (read: decapitated the hardholder with a chainsaw) and now has a 60-man gang at his disposal, in addition to the townspeople who are scared shitless of him. Things seem to be escalating to a magnificent, beautiful climax where the status quo is going to be violently ripped apart and thrown on it's head. My question here is: How. The hell. Do I manage that kind of battle? xD and forgiveness for the exposition, but I was quite proud of how everyone's story is going and I felt like it needed to be shared.

6
okay thank you ebok. that answered precisely everything i wanted to know, complete with helpful examples :D

7
Apocalypse World / What are the limits on the savvyhead's workshop?
« on: March 31, 2014, 09:00:26 PM »
So, me and my group are curious, cause we've gone for a super-sci fi sort of apocalypse, think cyberpunk gone wrong with all sorts of little flourishes of the apocalypse thrown in for good measure. As a result, we naturally have a savvyhead and I- as the mc - am confused on the workshop, specifically applying to "upgrades" for the character's weaponry. My question is thus: how do you handle that, and how do you make it seem like the savvyhead is working for it, rather than arbitrarily telling them "it's done"?

8
Apocalypse World / Re: playbooks
« on: March 12, 2014, 10:30:10 PM »
im curious about those heralds of hell playbooks, any chance someone could help me learn more about it?

9
lol my apologies for my bad wording on the title, i meant as an mc, the story i create for the players to run through, at least the base skeleton of it. also, i think ive finally figured out how to lessen the pain and give my players all what they need and want

10
and noclue ill play along just to see where this goes. lets say Shy left me bleeding

11
lol no worries daniel, i got what he was saying. I was just screwing around

12
Ahhh so be a sadistic, punishing dm about it. I like it :P but seriously though, thanks a lot, this is really going to help

13
Okay, so, I'm pretty new to GMing in general, apocalypse world is the first full official campaign I've ever decided to run. Me and my players are on a campaign after we decided to scrap the old one, mostly because we were all shooting at each other and nothing was going anywhere. Personally, I think I could've built off of the scrap left behind, but whatever. Which leads me to the point of this post, I have a crazed Gunlugger and a messed up Quarantine mixed in with a lunatic Hoarder and a good, nerdy, shy Savvyhead. Quite the party. I'm just wondering about how, when inevitably my Quarantine and Gunlugger start shooting at things and blowing everything up (the Gunlugger has NTBFW and the really, really big guns to back it up), how do I keep my story alive and build from the ashes at the same time to weave them in? Or am I going about this the wrong way and I should be letting them blow everything away?

14
Apocalypse World / Re: need some help with custom moves
« on: February 13, 2014, 04:15:34 PM »
hahaha i will keep this in mind for my future campaign. lol we all decided it would be best to start over, but this has all been very enlightening

15
Apocalypse World / Re: need some help with custom moves
« on: February 11, 2014, 06:42:57 PM »
lemme put it to you this way munin....there was an angry gunlugger, and assault rifle, and the cult wanted to defend it's new member. My fault, true, but the players were absolutely merciless xD it's mostly bad MCing on my part

Pages: [1] 2 3 4