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Messages - Macbesse

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The Sprawl / Re: Kickstarter is Live!
« on: September 18, 2014, 11:33:23 AM »
Congratulations Hamish ! It is a great day !


And if you want to add a french translation to the stretch goals, please let me know. ;-)

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The Sprawl / Re: The Sprawl: Beta version
« on: December 07, 2013, 02:15:50 PM »
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Those are sweet !
Glad you like it.

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I'm not really sure on the legalities of using art in this way. I suspect for a set of free playbooks for a playtest version it would be pretty much okay, but that's a hunch with no basis in specific legal knowledge.

Erf, I hoped you were more aware of it than me.

I guess you are right, but I'll ask a specialist of this issue.

Quick survey :
Pusher, Driver, Tech and the Soldier I am working on are too far from their source to even be recognized. They may be considered a new work. As to me, Hunter, Fixer and Reporter are tangent. Infiltrator is tangent but on the bad side on the line, I guess. Killer and Hacker are very close (but sometimes, a simple mention of the author in the credits is enough : they are deviant art works).

We can consider this question later.

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For playbooks, I usually prefer having a generic basic move sheet which is not linked to a specific playbook (This is the way AW does it), but some people definitely seem to prefer the way you've done it. So I would have a separate Move sheet with Basic moves on one side and special moves on the other, then playbooks. Does that solve that problem? I know the playbooks come out to quite different lengths, so that's something I'll have to work on as well.

The Basic move are 2/3 page lenght. In the present version, each first page is a generic sheet with a specific illustration.
For some, the problem is solved. For others, there is no room anymore for an illustration.

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The header font in the game text is AR Destine. I like the Bladerunner one... is that free?

I found it on Dafont so I guess it is free for non-commercial use.

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Something to bear in mind is that a lot of the design and layout decisions in the text are purely for my convenience with the barest shade of thematic consideration. Later on in the process I will have the whole thing professionally laid out and then I'll really be making design decisions on fonts and the like.

My players fault. They asked me to solve the 3-sheets problem and one told me : "why don't you talk about it with the author and diffuse your work ? It's good, other players need it too."

So I did.

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The Sprawl / Re: The Sprawl: Beta version
« on: December 07, 2013, 05:26:55 AM »
Here is the link to the playbooks : https://www.dropbox.com/s/kzau3y7fsjcdvm5/playbooks-sprawl_v2.pdf

I am glad you propose to publish it on the blog, but I first share it here so you and the players can post a first review. I have also some modifications to do first and I need your advice.

- Most of these playbooks are on 3 pages. It is not rationnal. 2, without the basic moves, or 4 would me much better. Please let me know your preference (frankly speaking, I prefer 4).
- We have to check copyright issues, since I used some illustrations and captures (you'll recognize Deckard and Gaff from Blade Runner) as source for mine, in AW black&white style. The final illustrations are quite far from the original and it may be considered a "fair use" in american law but I would love to be sure of it (for example, in France, it would be considered a "détournement d'oeuvre" and strictly prohibited). You - or a reader - may be more familiar of it.
- The Infiltrator has still no description of his job (it was lacking in your text and I didn't want to make mistakes).
- I am still not satisfied with the Soldier illustration. It is not bad but it doesn't match the others.
- It would be better if I use the same font as the rulebook but I was not able to find it so I chose the Blade Runner one.
- And more, I guess.

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The Sprawl / Re: The Sprawl: Beta version
« on: December 06, 2013, 04:46:06 AM »
You did a great work.
The corporate clocks and the gestion of the missions are just perfect.

Here are my suggestions to improve the game :
- You may add some hazards and hazards moves.
- You may give examples of MC moves (the context is different and their meaning is not exactly the same anymore).
- Some moves have to be slightly modified.
For example, The Hunter has "Dead Bet" and the Fixer "Hard to join" : as a Hunter, I would choose the Fixer move as improvement (+2 max for obligation rolls), not mine (+3 max for obligation rolls).

These are minor details.

The point is we were so enthousiastic that I designed playbooks (illustrations and layout).
I will be glad to share them - just tell me how (it can be on or outside your website and I can modify them as much as you want).

(You may have noticed I am not an english native speaker and I am sorry for the convenience).

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