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« on: November 13, 2013, 11:04:25 PM »
Greetings,
I am new to the Apocalypse in general and this forum in specific. I didn't have a lot of luck with Apocalypse World, but I've had quite a bit of fun with Dungeon World (DW). So I'll be referencing DW as my core mechanic... if that's ok.
Any time I ever play any game, I ponder how to use it for Exalted (X). X is my favorite game of all time. Naturally, I have pondered how to use DW to run X, and I thought I'd throw some thoughts and questions out there for the psychic maelstrom to review and consider.
I think that virtues would work well as the "alignments" of X. Act according to your virtue and get an XP. I don't really like the idea of rolling virtues as a way of affecting relationships, or boosting rolls. That causes too much rolling.
Making moves into charms seems natural, and comforting. In other X hacks I've tried and seen, the setting loses flavor because of a lack of colorful and melodramatic charm descriptions. So I think this is good.
I also think that using Motes as a form of "hold" is good, but I could be talked out of this. It is very easy to design charms that require you to spend a mote of essence rather than requiring a roll. What I don't want is to slip into a trap where I try to paste the X charm list into DW. That'd be bad.
I think combat needs to be jazzed up, though I'm not sure how. I was reading some kung fu hacks on this forum, but haven't found one that clicked with me... yet. Any suggestions on how to get some Anime fighting fun out of DW? I like the idea of Anima Prime, if you're familiar with that game, but I don't see any way to make it work.
Stats can be fundamentally similar to the stats in DW. Though I don't feel the need to cling to the stat/modifier split, that's a DND trope that has no place in X. I also think that I'd like to change the dice to 2D12, which will allow for a broader range of modifiers. I don't like being capped at +3.
For playbooks, I'm on the fence. Right now I'm thinking of making a playbook for each of the 5 castes, and giving a lot of options therein, for variety. However, this doesn't guide players as much as DW does, for better or worse. It's also a bit overwhelming. So I thought about making archetypes: the Priest, the King, the Warlord, the ARchitect, and tying those to their respective Caste. This gives a lot of expansion potential, but could also be a bit limiting. Which way do you think this should go?
Backgrounds are a fine replacement for race, and can offer specific moves.
Anyhoo, I thought I'd put some questions out there and see if there's any interested in reviving the X talk?