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Dungeon World / Re: How to make a bad guy really challenging?
« on: September 11, 2013, 09:46:19 AM »
Let me sum up what I've learned so far:
1. Call for lots of defy danger rolls if something is very dangerous. Can give the bad guy more "turns"
2. It is ok to have Hack and Slash not deal damage if it doesn't make sense fictionally. Or rather, he just rolled a defy danger strength and didn't realize that is what he was doing.
3. I don't have to let the characters go "first" even if no one is surprised. If someone is fast, he just acts quickly, immediately putting the characters on the defensive.
4. Write down moves and qualities of monsters that describe how they are hard to kill, if they are.
Thanks so much for all your help! I love the vampire lord Jeremy
1. Call for lots of defy danger rolls if something is very dangerous. Can give the bad guy more "turns"
2. It is ok to have Hack and Slash not deal damage if it doesn't make sense fictionally. Or rather, he just rolled a defy danger strength and didn't realize that is what he was doing.
3. I don't have to let the characters go "first" even if no one is surprised. If someone is fast, he just acts quickly, immediately putting the characters on the defensive.
4. Write down moves and qualities of monsters that describe how they are hard to kill, if they are.
Thanks so much for all your help! I love the vampire lord Jeremy