The Second Millennium is Ending. Either the world or itself. Nobody can be sure. The people grow restless. Nobody can be trusted. Drug lords run the streets as the cops are more interested whitening their own nose. Even the government is about to get us.
All around you people are living the end of days in bright neon lights. If you look really close you see it; punk rockers feeding on the feelings of their fans, strange lights on the night sky, new kind of drugs that will open your mind for unseen vistas.
The very fabric of reality unraveling. The Veil is being ripped apart.
What lies Beyond the Veil? Another dimension like ours? Hell? Purgatory? Something slightly twisted or constant chaos?
Those that reach to the Beyond are ever changed by it. And something is trying to break through...Eldritch Sigils is a game about a cell of agents working against to prevent the Beyond from Bleeding into their world. It is an investigation game set in the 90s in the style of X-Files, The Fringe and Stranger Things. Other major influences include XCOM, Half Life as well as Conspiracy X and Delta Green.
Most important influence as an Apocalypse World hack have been the Regiment by John Harper & Paul Riddle, Dungeon World by Sage LaTorra & Adam Koebel and tremulus by Sean Preston.
After a few years of development and playtesting I believe this beast is finally ready to be released. It has evolved quite a few (some might say too many) times. It uses a dice pool and skill mechanics - mainly because our gaming group felt more comfortable with them. This meant changes in other aspects of the game as well but all in all I'm extremely happy with how they have worked in our games.
Rules can be found
HERE (link to pdf in Google Drive)
Playbooks
HERE (link to pdf in Google Drive)
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