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Apocalypse World / Re: Seize something by force and creativity
« on: October 21, 2013, 01:31:57 PM »
Also keep in mind that the story is about Jeremy and the cool stuff he can do to Grungi, not about how clever Grungi is in getting out of it. The rules provide consequences for failure, and they outline the trade involved with a soft success.
An NPC can inflict harm during any during any PC move, so long as the player rolls under 7. Pushing Jeremy out a window implies that Jeremy was not successful. May be appropriate on a 6-, not on a 7+. Yeah, that's not going to happen a lot with Hard+3. The Gunlugger's a badass. On purpose. Be a fan.
The rules are meant to say what did happen in the story, not model everything that actually could have happened in reality. It's kind of like how people in movies always hang up the phone after the info dump, but in real life we exchange a few OKs and a "Talk to you later" to make sure there is not something else.
An NPC can inflict harm during any during any PC move, so long as the player rolls under 7. Pushing Jeremy out a window implies that Jeremy was not successful. May be appropriate on a 6-, not on a 7+. Yeah, that's not going to happen a lot with Hard+3. The Gunlugger's a badass. On purpose. Be a fan.
The rules are meant to say what did happen in the story, not model everything that actually could have happened in reality. It's kind of like how people in movies always hang up the phone after the info dump, but in real life we exchange a few OKs and a "Talk to you later" to make sure there is not something else.