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Messages - pilkunnussija

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brainstorming & development / Kung Fu Fighting
« on: July 15, 2013, 01:30:09 AM »
I've noticed there's a few people working on similar hacks, and I don't want to get in their way, so if I'm stepping on anyone's toes with this, please let me know.

Now, my question. You're watching a kung fu movie. Maybe it's an old Hong Kong flick, maybe it's one of those contemporary movies coming out of China, maybe it's an American attempt at the genre featuring someone with a beard and a black belt. The movie finishes, and you think "wow, I want to play an Apocalypse World game like that!" What would, at the very least, a set of playbooks for a Wuxia style game powered by AW need to contain? How would you translate the existing AW mechanics into a world where so much of the fight is about the art of ass kicking, and less about the result?

I have a few ideas already for some playbooks, but I want to know what you kung fu buffs out there would need to see in an AW book on the genre.

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