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« on: July 27, 2013, 01:04:52 AM »
Ghouls on a ledge and tightrope walking
Creeping through the passageway the party finds a door, blasted, beaten, barely on its hinges. Do they listen at the door? Carefully check for traps? Spend two hours preparing for what might be on the other side? Hell no, it's Dungeon World! And, yes, they are ambushed by the ghouls hiding on the ledge after they quickly figure out this room had been blasted by a fireball spell sometime within the last hundred years or so. The party found themselves entangled with the ghouls full well guessing that a hack and slash failure would no doubt leave them paralyzed and a meal for the hungry ghouls.
At this point Van's player asked what exactly his magic missiles looked like when he cast them.
"I don't know, it's your spell. You tell me."
"Can it be a stream of acid?"
"Sure."
"A fan of flames? Crackles of lightning?"
"Yep, change it to suit you, your mood, and what's fun at the moment."
"So what makes a fireball different?"
"More damage and a narrative effect of having an area attack."
"So a fireball could be a lightning fork or an acid globe, right?"
"Whatever arcane imaginations you can conjure. Within reason with reason defined as crossing that bridge when we get to it."
Now, this narrative exchange becomes somewhat important later as such arcane flexibility comes at a price when it's time for hard moves.
The battle was short, sweet, with smiles around the table. The dwarven warrior had no issues decapitating ghouls as his dice were hot, his armor was equally hot. The druid smashed heads with his shillelagh, the dwarven cleric did similarly well with his mace. Which I'll discuss him not turning undead in a moment. Van, poor wizard, found his first magic missile and that 7 rolled was a hard choice already. "First encounter, I need this spell, and we've just started so I don't want that -1 going forward. Put me on the spot."
What became the staple of Van's spellcasting was when things went moderately wrong his spells are released with a deep atttention drawing boom and tell tale flash of blue arcane energy. While he roasted one ghoul with fiery pinwheels the rest of the ghouls pretty much dropped interest in the rest of the party and proceeded to dog pile him. The party then had to go about pulling the ghouls off the beleaguered wizard and finally they vanquished the creatures. After the encounter I asked Bjorn's player why he didn't try to turn the ghouls. "Ghouls are undead?" Well, funny how we've been playing for two years, trashed countless ghouls and their ties to the negative plane were never mentioned. I just took it for granted but well, now he knows.
After the battle they came across the notoriously difficult blasted room with no floor and a plank to carefully cross. Alas, two hours of roping each other together and a string of rolls? Janis, dwarven warrior volunteered to cross made his roll+dex and off they went. "Do the rest of us have to roll?" Bjorn asked. "If the mail clad dwarf can make it across the balanced plank between the two sides I believe he's proven it's both wide enough and strong enough to support anyone else." Yeah, five minutes for the carefully balanced plank.
More to come eventually.