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Messages - RichD

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Apocalypse World / Wacky fun vs gritty realism
« on: January 16, 2012, 12:35:46 PM »
I am currently playing a Hocus in a PBP game of AW on RPOL.  (Did I use enough acronyms there?)  Anyway, Trout is a follower and teacher of the Way of Water defined as equal parts Musashi samurai training, Aztec sacrificial worship, and climate science by way of the Book of Revelation.

So I've been throwing in various terms involved in weather reports as holy writ and tying in stuff from the past that is even vaguely related to water as part of his philosophy.  For example:

"You must choose your own path, Chack, but as the Rain God himself has said, Squalls coming from sou-southwest.  Small craft warning."

"Did you hear that, Chack?  Did you mark the words of the Rain God?"  Trout exclaimed in excitement.  "Have been unable to reach you!  The Rain God has been trying to reach us Chack! Go out into the city and tell our brothers and sisters to come to the sunken ship.  I call a Condensation!"

Trout then leads them all in a grand procession procession towards the sunken ship singing one of their most sacred hymns.

In the navy
Yes, you can sail the seven seas
In the navy
Yes, you can put your mind at ease...

So these kinds of lines having been getting thumbs up from my fellow gamers and naturally enough I've been working more of them in.  Trout of course is deadly serious when he does these things but I am definitely throwing the meta-humor for the players. This has caused me to become concerned that I am "doing it wrong".

Now, I know that anything my personal gaming group is fine with is fair game, so if I am the comic relief for right now then so be it.  I was curious about how things have been in other people's games.  Did you ever have a situation where the wacky threatened to undermine the apocalypse vibe?

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Apocalypse World / Re: How would you handle gambling between PCs?
« on: July 20, 2011, 03:52:29 PM »
I agree that an interesting loss is better than a generic loss but unless there something to force the pick of a loss option I suspect they'll just sit there.  And I want those things to be picked because I rather like your list.

Part of me wants to make a good things list and a bad things list and make 10+ 2 good, 7-9 one good, one bad, and 6- two bad.

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Apocalypse World / Re: How would you handle gambling between PCs?
« on: July 20, 2011, 02:35:14 PM »
Well that's the trick isn't it?  If you make it weighted towards losing, which of course is how casinos usually work, then the prize for winning has to be pretty tempting or no one will try.  I wasn't sure how to work that.

In your version, the negatives on the list do not make sense to me since I don't see why any PC would pick them.  Is there an unwritten, on a 6- the MC picks two that should be there?

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Apocalypse World / Re: How would you handle gambling between PCs?
« on: July 20, 2011, 09:32:16 AM »
Well here's the one I had in mind:

When you gamble at the 7-11, roll +sharp or +Hx with Saffron.  On a 10+, choose 3.  On a 7-9, choose 2.
• you win something valuable
• you don’t lose something important
• you don’t piss anyone off
• you become Comp-for-a-day

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Apocalypse World / Re: How would you handle gambling between PCs?
« on: July 19, 2011, 10:24:30 AM »
Thank you.  All of those possibilities had been floated by the players in the game so it is reassuring to see you write the same. 

The MC has offered to let me make a custom move, When you gamble at the 7-11... but I am thinking that would less fun than just letting this stuff play out.

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Apocalypse World / How would you handle gambling between PCs?
« on: July 18, 2011, 10:41:26 PM »
Hey there.

I am starting in a new game as a Maestro D', Saffron owner and hostess of the 7-11 Jacktown's finest gambling establishment.

So naturally this has the players wondering how we should handle gambling among PCs if it comes up as a plot point.  The house game is pretty much craps so we figure we could just play a quick game if it became important. 

It was PC vs PC over a game of cards or something where skill was involved that we were not sure how to handle.  I was thinking that read a sitch/read a person might work for a bluffing game.  Not sure.  Anyone out there come up with rules for this?

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Apocalypse World / Re: Lights of Hoover 3: Now Entering Hoover
« on: February 22, 2011, 01:41:35 PM »
Part of me really wants you guys to run into the last observant Jew on the planet just to see what would happen.

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Knife & Candle / Re: Just some content
« on: February 22, 2011, 01:38:29 PM »
A curious little glitch:

I chose the card that let me go to the shroom hopping race and after the first race generate a Wounds of 4 and discovered I could not use any of my healing items.  So I kept racing anyway and ended up with wounds 5.  And nothing happened.  While in this little pocket of the game I could not die.  Upon leaving for Fallen London, I then died and washed up on the shores of the river.

I am now picturing half dead racers that keep entering race after race because to leave the race is to die.

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Apocalypse World / Re: Lights of Hoover 1: A night in Cocktail
« on: January 18, 2011, 04:47:59 PM »
Behold the peaceful power of bacon.  I love it.  :)

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Knife & Candle / Re: Any news?
« on: October 06, 2010, 05:08:18 PM »
That gave me a big ol grin. 

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Knife & Candle / Re: Just some content
« on: October 01, 2010, 12:43:25 PM »
So is anyone out there playing Pass the Cat?

I got passed a nearly unwrapped cat and unwrapped it to discover a sorrow spider that jumped me.

I am curious what the positive result is so that I can properly stat up the custom move When you unwrap a nearly unwrapped cat...

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Knife & Candle / Re: Any news?
« on: September 10, 2010, 04:27:43 PM »
Fair enough.

*returns to watching his Echo Bazaar candle refresh*

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Knife & Candle / Re: Any news?
« on: September 10, 2010, 09:56:24 AM »
And just as important, how can we help?  I know I want to see this thing happen and if I can assist, well so much the better!

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Knife & Candle / Re: The nameless
« on: July 19, 2010, 11:26:54 AM »
There are a few others that are named and it really makes them stand out from the pack and makes you wonder why they have that distinction.

I rather like the idea of 'names' cobbled together from lists of adjective and nouns.  Moreover, I like the idea of those titles shifting as the game goes on.  It might be a little confusing at the table though. 

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Knife & Candle / Life is cheap and death inconvenient
« on: July 16, 2010, 10:10:23 AM »
Now one of the cool bits of Echo Bazaar is that death is temporary and a little time dealing with Death and the beach crowd on the River Styx gets you back in the game.

Is that something that would be workable in the hack or would functional immortality just be too much?

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