Barf Forth Apocalyptica

barf forth apocalyptica => the nerve core => Topic started by: lumpley on June 08, 2010, 05:24:30 PM

Title: what's cool
Post by: lumpley on June 08, 2010, 05:24:30 PM
Whenever someone posts something you think is cool here in the Apocalypse World forums, post a quick link to it in this thread.

Please don't link to your own posts, link to others'.

Cool can mean thoughtful or thought-provoking, generous, funny, insightful, incisive, whatever. No commentary allowed -- commentary belongs in the thread you're linking to, not in this thread -- but do say in a word or two what you think is cool about it.

Thanks!

-Vincent
Title: Re: what's cool
Post by: lumpley on June 11, 2010, 10:47:12 AM
http://apocalypse-world.com/forums/index.php?topic=26.msg59#msg59

Cool custom move.
Title: Re: what's cool
Post by: benhimself on June 11, 2010, 12:24:10 PM
http://apocalypse-world.com/forums/index.php?topic=27.0

Stat stratum: an awesome idea.
Title: Re: what's cool
Post by: Jeff Russell on June 15, 2010, 02:24:19 AM
http://apocalypse-world.com/forums/index.php?board=14.0

I like the direction this whole hack is going
Title: Re: what's cool
Post by: Tim Ralphs on June 17, 2010, 12:19:46 PM
http://apocalypse-world.com/forums/index.php?topic=53.msg217#msg217 (http://apocalypse-world.com/forums/index.php?topic=53.msg217#msg217)

And not just for the pig-maggots.
Title: Re: what's cool
Post by: lumpley on June 23, 2010, 05:51:07 PM
http://apocalypse-world.com/forums/index.php?topic=80.0

Faceless!
Title: Re: what's cool
Post by: John Harper on June 23, 2010, 05:54:48 PM
Sagas of the Icelanders (hack)

http://apocalypse-world.com/forums/index.php?topic=75.0

Moves based on character's sex! Also cool stats and harm move.
Title: Re: what's cool
Post by: lumpley on June 29, 2010, 09:58:06 AM
http://apocalypse-world.com/forums/index.php?topic=106.msg617#msg617

Brilliant approach to the world's psychic maelstrom.
Title: Re: what's cool
Post by: Michael Pfaff on July 07, 2010, 04:09:32 PM
http://apocalypse-world.com/forums/index.php?topic=160.0

Scroll down and get John Harper's sheets.
Title: Re: what's cool
Post by: tonydowler on July 07, 2010, 04:47:04 PM
Fingers on the Firmament takes a different approach to Fronts and Threats. Much to learn here!

http://apocalypse-world.com/forums/index.php?topic=163.0 (http://apocalypse-world.com/forums/index.php?topic=163.0)
Title: Re: what's cool
Post by: Tim Ralphs on July 15, 2010, 05:21:24 AM
http://apocalypse-world.com/forums/index.php?topic=181.0

And the thread before that one from the same game. Ah me. When Bret says he's been made to feel like he's been playing the child friendly version of a game, it's worth a notice. Who didn't shudder at the fallout from deactivating the extermination sub-routine?

Also
http://apocalypse-world.com/forums/index.php?topic=188.0

This thread is just warming up. In my own games, I've wondered whose job it is to bring the Weird, whether the MC is meant to be receptive, as in the Dogs supernatural dial, or whether they could push things into the bizarre. Some nice ideas here as to *how*.
Title: Re: what's cool
Post by: Bret on July 15, 2010, 10:28:53 AM
http://apocalypse-world.com/forums/index.php?topic=172.0

This thread was really useful to me in terms of explaining threats and filling out the world with them, as well as front creation.
Title: Re: what's cool
Post by: lumpley on July 15, 2010, 02:13:19 PM
http://apocalypse-world.com/forums/index.php?topic=172.msg1338#msg1338

A funny, interesting, sharp observation.

-Vincent
Title: Re: what's cool
Post by: Jeff Russell on July 18, 2010, 03:48:05 PM
http://apocalypse-world.com/forums/index.php?topic=184.0 (http://apocalypse-world.com/forums/index.php?topic=184.0)

This thread (and Michael Pfaff's hack itself) have taken my interest in the Dark Sun setting from zero to sixty in record time. The fact that they did *not* have anything to go off for Dark Sun but what is included in the hack might have added to the coolness, as you get that same exploration/shared investment in the setting and situation that you get with AW.
Title: Re: what's cool
Post by: fnord3125 on July 27, 2010, 07:35:32 PM
I think Joe is onto something very cool with his Monsterhearts hack.  If I could point to the whole subforum I would.  Instead, though, I'll point to the particular thread I've found the most interesting so far, that on his "darkest self" mechanic:
http://apocalypse-world.com/forums/index.php?topic=230
Title: Re: what's cool
Post by: Jeff Russell on July 29, 2010, 06:57:43 AM
Hatchet City with my Gaming Group and my Dad (http://apocalypse-world.com/forums/index.php?topic=249.0)

Coolest Roleplaying Story ever. His dad!
Title: Re: what's cool
Post by: mcdaldno on August 04, 2010, 04:25:09 PM
From Saga of the Icelanders:

When you die a pagan, roll +versed, or +3 if you died in battle, whichever is higher.

amazing.
Title: Re: what's cool
Post by: Tim Ralphs on August 11, 2010, 10:01:18 AM
http://apocalypse-world.com/forums/index.php?topic=294.0

I don't, on the intuitive level that some people talk about, get Apocalypse World. I'm in my fourth campaign, there are still really obvious things that people say that revolutionise how I think about the game.

It's not just Bret's lessons that are cool. It's the whole idea of sharing the lessons people are learning. More of that please!
Title: Re: what's cool
Post by: Jeff Russell on August 12, 2010, 05:25:31 PM
http://apocalypse-world.com/forums/index.php?topic=11.msg2368#msg2368

Westerns are Neat.
Title: Re: what's cool
Post by: Margolotte on August 16, 2010, 12:34:30 PM
A scientist talks food preservation, http://apocalypse-world.com/forums/index.php?topic=315.0 (http://apocalypse-world.com/forums/index.php?topic=315.0), yeah, but through the link in the thread, you get this:

What happens when nature reclaims the Lower 9th Ward.

http://www.usatoday.com/news/nation/2007-10-31-wild-new-orleans_N.htm?loc=interstitialskip (http://www.usatoday.com/news/nation/2007-10-31-wild-new-orleans_N.htm?loc=interstitialskip)

Co-ool.
Title: Re: what's cool
Post by: Selyuna on August 18, 2010, 05:06:20 AM
http://apocalypse-world.com/forums/index.php?topic=332.msg2721#msg2721

Quote
Is it strange that you would mark experience for certain stats but not others? Maybe. Or maybe these are the things your character thinks he should be doing in order to become more knowledgeable and skilled. If his sharp is marked, he is thinking that he needs to keep an eye out more, watch people more closely, so he can get more info on what's up. He's not thinking about how he should beat people up to get better because his hard isn't highlighted.

I think this will help me to convince my player to work for gaining exp! (She only got 1 improvement while other players had 2 and 3 already).
Thanks ;).
Title: Re: what's cool
Post by: benhimself on August 25, 2010, 07:39:47 PM
http://apocalypse-world.com/forums/index.php?topic=363.msg3074#msg3074

The entire thread's beautiful, but Mademas and Scroungemas, awesome.
Title: Re: what's cool
Post by: Bret on August 25, 2010, 07:45:40 PM
Gandhi was a Hocus (http://apocalypse-world.com/forums/index.php?topic=351.msg3081#msg3081)
Title: Re: what's cool
Post by: Judd on October 01, 2010, 03:06:27 PM
http://story-games.com/forums/comments.php?DiscussionID=13109&page=1#Item_16

Custom moves thread on SG
Title: Re: what's cool
Post by: J. Walton on October 19, 2010, 01:33:40 PM
Ryan asks about non-obvious things about AW that you can discover by trying to hack the system and fucking it up.  There's a lot of cool stuff in this thread, but the coolest part is that Johnstone, Sage, and I seem to have had nearly the same set of revelations, independently. Blew my mind.

http://story-games.com/forums/comments.php?DiscussionID=13191
Title: Re: what's cool
Post by: John Harper on January 27, 2011, 06:47:36 PM
A new move for seduce/manipulate/bargain, by Way.

http://apocalypse-world.com/forums/index.php?topic=1019.msg6634#msg6634

Very cool.
Title: Re: what's cool
Post by: Aetius on January 28, 2011, 03:59:11 AM
A wonderful insight on "changing the charachter type"
http://apocalypse-world.com/forums/index.php?topic=838.msg6649#msg6649 (http://apocalypse-world.com/forums/index.php?topic=838.msg6649#msg6649)
Title: Re: what's cool
Post by: lumpley on February 02, 2011, 03:44:17 PM
Evan on sex scenes: Re: How Explicit Are Your Sex Scenes? [+AP] (http://apocalypse-world.com/forums/index.php?topic=1040.msg6839#msg6839)

A sharp observation!
Title: Re: what's cool
Post by: Evan Torner on February 09, 2011, 11:57:59 AM
octoscott's Love Letter strategy for running AW at conventions, which I now plan to do in the near future:

http://apocalypse-world.com/forums/index.php?topic=1265.msg7123#msg7123 (http://apocalypse-world.com/forums/index.php?topic=1265.msg7123#msg7123)
Title: Re: what's cool
Post by: Margolotte on February 09, 2011, 03:09:18 PM
Relationship Map with sticky notes

http://apocalypse-world.com/forums/index.php?topic=567.0 (http://apocalypse-world.com/forums/index.php?topic=567.0)

I just had to hunt through the forum for this for the second time, and since folks in the original thread were into it, I'm linking it here.
Title: Re: what's cool
Post by: Michael Pfaff on March 04, 2011, 12:02:34 PM
Maybe the answer is in this:

http://apocalypse-world.com/forums/index.php?topic=839.msg7871#msg7871
Title: Re: what's cool
Post by: Eruditus on March 10, 2011, 06:17:40 PM
Here Evan not only gives us great rundowns of the action this is a really powerful image for the Apocalyptic future.  Maybe the 80s scarred me.  lol

http://apocalypse-world.com/forums/index.php?topic=608.msg7673#msg7673 (http://apocalypse-world.com/forums/index.php?topic=608.msg7673#msg7673)
Title: Re: what's cool
Post by: Evan Torner on April 17, 2011, 08:24:04 PM
Joe, Daniel and Meg's suggestions of running for 7+ players dovetail nicely with best practices for live-action role-playing games: stay put, have factions, share the spotlight!

http://apocalypse-world.com/forums/index.php?topic=1560.0 (http://apocalypse-world.com/forums/index.php?topic=1560.0)
Title: Re: what's cool
Post by: lumpley on April 29, 2011, 12:04:24 PM
I always love it when Evan analyzes a thing.

http://apocalypse-world.com/forums/index.php?topic=1518.msg9033#msg9033
Title: Re: what's cool
Post by: John Harper on May 12, 2011, 05:01:44 PM
SimonC's treatment for Conspiracy and Mystery fronts:

http://apocalypse-world.com/forums/index.php?topic=417.msg3908;topicseen#msg3908
Title: Re: what's cool
Post by: Evan Torner on June 05, 2011, 02:34:20 PM
Simon JB's color-coded approach to online AW game documentation:

http://apocalypse-world.com/forums/index.php?topic=1691.msg9844#msg9844 (http://apocalypse-world.com/forums/index.php?topic=1691.msg9844#msg9844)

Title: Re: what's cool
Post by: lumpley on June 21, 2011, 10:57:23 AM
Mapping as Fictional Positioning (http://apocalypse-world.com/forums/index.php?topic=1761.0) by J. Walton.
Title: Re: what's cool
Post by: Shreyas on July 27, 2011, 02:26:20 PM
Off forum, someone adapting AW-style hit/red hit to D&D4e

http://www.enworld.org/forum/4e-fan-creations-house-rules/309299-partial-skill-successes-inspired-apocalypse-world-suggestions-wanted.html
Title: Re: what's cool
Post by: Michael Pfaff on August 02, 2011, 04:54:36 PM
Wasteland Weekend - Sept 23-25 2011! (http://wastelandweekend.com/)
Title: Re: what's cool
Post by: John Harper on August 04, 2011, 05:33:18 PM
Johnstone's awesome custom move:

When you reset Hx, learn a secret (http://apocalypse-world.com/forums/index.php?topic=1883.0)
Title: Re: what's cool
Post by: Thnxbrvknight on September 23, 2011, 06:38:23 PM
http://apocalypse-world.com/forums/index.php?topic=1447.0

Bonds, man. Bonds. Also, simplifying is often cool.
Title: Re: what's cool
Post by: Antisinecurist on September 27, 2011, 05:50:38 PM
http://apocalypse-world.com/forums/index.php?topic=1987.msg11703

Jacob's working on a great hack over yonder. The gaining / spending XP structure's pretty neat, as are the damage track and everything-is-acting-under-fire bit. Oh, and the general playbook structure is pretty cool.
Title: Re: what's cool
Post by: Tim Ralphs on November 11, 2011, 05:02:38 AM
http://apocalypse-world.com/forums/index.php?topic=2127.0 (http://apocalypse-world.com/forums/index.php?topic=2127.0)

Things to think about when setting up a campaign to make it blaze along with everyone involved. Hell yeah!
Title: Re: what's cool
Post by: normandygirl on January 13, 2012, 08:43:12 AM
what's new with this thread?
Title: Re: what's cool
Post by: lumpley on January 29, 2012, 10:25:29 AM
Holy crap friends, DWeird is laying it out: <a href="http://apocalypse-world.com/forums/index.php?topic=2248.msg13641#msg13641">Re: Guide to creating new playbooks</a>.
Title: Getting PC–NPC–PC triangles
Post by: bignose on July 30, 2012, 01:20:27 AM
How do you actually get PC–NPC–PC triangles from what's happening in play? lin_fusan and Daniel Wood are bringing very different but entirely complementary methods in this thread http://apocalypse-world.com/forums/index.php?topic=2951.0 (http://apocalypse-world.com/forums/index.php?topic=2951.0).