Barf Forth Apocalyptica
barf forth apocalyptica => the nerve core => Topic started by: lumpley on June 08, 2010, 05:24:30 PM
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Whenever someone posts something you think is cool here in the Apocalypse World forums, post a quick link to it in this thread.
Please don't link to your own posts, link to others'.
Cool can mean thoughtful or thought-provoking, generous, funny, insightful, incisive, whatever. No commentary allowed -- commentary belongs in the thread you're linking to, not in this thread -- but do say in a word or two what you think is cool about it.
Thanks!
-Vincent
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http://apocalypse-world.com/forums/index.php?topic=26.msg59#msg59
Cool custom move.
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http://apocalypse-world.com/forums/index.php?topic=27.0
Stat stratum: an awesome idea.
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http://apocalypse-world.com/forums/index.php?board=14.0
I like the direction this whole hack is going
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http://apocalypse-world.com/forums/index.php?topic=53.msg217#msg217 (http://apocalypse-world.com/forums/index.php?topic=53.msg217#msg217)
And not just for the pig-maggots.
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http://apocalypse-world.com/forums/index.php?topic=80.0
Faceless!
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Sagas of the Icelanders (hack)
http://apocalypse-world.com/forums/index.php?topic=75.0
Moves based on character's sex! Also cool stats and harm move.
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http://apocalypse-world.com/forums/index.php?topic=106.msg617#msg617
Brilliant approach to the world's psychic maelstrom.
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http://apocalypse-world.com/forums/index.php?topic=160.0
Scroll down and get John Harper's sheets.
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Fingers on the Firmament takes a different approach to Fronts and Threats. Much to learn here!
http://apocalypse-world.com/forums/index.php?topic=163.0 (http://apocalypse-world.com/forums/index.php?topic=163.0)
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http://apocalypse-world.com/forums/index.php?topic=181.0
And the thread before that one from the same game. Ah me. When Bret says he's been made to feel like he's been playing the child friendly version of a game, it's worth a notice. Who didn't shudder at the fallout from deactivating the extermination sub-routine?
Also
http://apocalypse-world.com/forums/index.php?topic=188.0
This thread is just warming up. In my own games, I've wondered whose job it is to bring the Weird, whether the MC is meant to be receptive, as in the Dogs supernatural dial, or whether they could push things into the bizarre. Some nice ideas here as to *how*.
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http://apocalypse-world.com/forums/index.php?topic=172.0
This thread was really useful to me in terms of explaining threats and filling out the world with them, as well as front creation.
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http://apocalypse-world.com/forums/index.php?topic=172.msg1338#msg1338
A funny, interesting, sharp observation.
-Vincent
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http://apocalypse-world.com/forums/index.php?topic=184.0 (http://apocalypse-world.com/forums/index.php?topic=184.0)
This thread (and Michael Pfaff's hack itself) have taken my interest in the Dark Sun setting from zero to sixty in record time. The fact that they did *not* have anything to go off for Dark Sun but what is included in the hack might have added to the coolness, as you get that same exploration/shared investment in the setting and situation that you get with AW.
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I think Joe is onto something very cool with his Monsterhearts hack. If I could point to the whole subforum I would. Instead, though, I'll point to the particular thread I've found the most interesting so far, that on his "darkest self" mechanic:
http://apocalypse-world.com/forums/index.php?topic=230
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Hatchet City with my Gaming Group and my Dad (http://apocalypse-world.com/forums/index.php?topic=249.0)
Coolest Roleplaying Story ever. His dad!
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From Saga of the Icelanders:
When you die a pagan, roll +versed, or +3 if you died in battle, whichever is higher.
amazing.
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http://apocalypse-world.com/forums/index.php?topic=294.0
I don't, on the intuitive level that some people talk about, get Apocalypse World. I'm in my fourth campaign, there are still really obvious things that people say that revolutionise how I think about the game.
It's not just Bret's lessons that are cool. It's the whole idea of sharing the lessons people are learning. More of that please!
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http://apocalypse-world.com/forums/index.php?topic=11.msg2368#msg2368
Westerns are Neat.
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A scientist talks food preservation, http://apocalypse-world.com/forums/index.php?topic=315.0 (http://apocalypse-world.com/forums/index.php?topic=315.0), yeah, but through the link in the thread, you get this:
What happens when nature reclaims the Lower 9th Ward.
http://www.usatoday.com/news/nation/2007-10-31-wild-new-orleans_N.htm?loc=interstitialskip (http://www.usatoday.com/news/nation/2007-10-31-wild-new-orleans_N.htm?loc=interstitialskip)
Co-ool.
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http://apocalypse-world.com/forums/index.php?topic=332.msg2721#msg2721
Is it strange that you would mark experience for certain stats but not others? Maybe. Or maybe these are the things your character thinks he should be doing in order to become more knowledgeable and skilled. If his sharp is marked, he is thinking that he needs to keep an eye out more, watch people more closely, so he can get more info on what's up. He's not thinking about how he should beat people up to get better because his hard isn't highlighted.
I think this will help me to convince my player to work for gaining exp! (She only got 1 improvement while other players had 2 and 3 already).
Thanks ;).
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http://apocalypse-world.com/forums/index.php?topic=363.msg3074#msg3074
The entire thread's beautiful, but Mademas and Scroungemas, awesome.
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Gandhi was a Hocus (http://apocalypse-world.com/forums/index.php?topic=351.msg3081#msg3081)
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http://story-games.com/forums/comments.php?DiscussionID=13109&page=1#Item_16
Custom moves thread on SG
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Ryan asks about non-obvious things about AW that you can discover by trying to hack the system and fucking it up. There's a lot of cool stuff in this thread, but the coolest part is that Johnstone, Sage, and I seem to have had nearly the same set of revelations, independently. Blew my mind.
http://story-games.com/forums/comments.php?DiscussionID=13191
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A new move for seduce/manipulate/bargain, by Way.
http://apocalypse-world.com/forums/index.php?topic=1019.msg6634#msg6634
Very cool.
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A wonderful insight on "changing the charachter type"
http://apocalypse-world.com/forums/index.php?topic=838.msg6649#msg6649 (http://apocalypse-world.com/forums/index.php?topic=838.msg6649#msg6649)
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Evan on sex scenes: Re: How Explicit Are Your Sex Scenes? [+AP] (http://apocalypse-world.com/forums/index.php?topic=1040.msg6839#msg6839)
A sharp observation!
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octoscott's Love Letter strategy for running AW at conventions, which I now plan to do in the near future:
http://apocalypse-world.com/forums/index.php?topic=1265.msg7123#msg7123 (http://apocalypse-world.com/forums/index.php?topic=1265.msg7123#msg7123)
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Relationship Map with sticky notes
http://apocalypse-world.com/forums/index.php?topic=567.0 (http://apocalypse-world.com/forums/index.php?topic=567.0)
I just had to hunt through the forum for this for the second time, and since folks in the original thread were into it, I'm linking it here.
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Maybe the answer is in this:
http://apocalypse-world.com/forums/index.php?topic=839.msg7871#msg7871
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Here Evan not only gives us great rundowns of the action this is a really powerful image for the Apocalyptic future. Maybe the 80s scarred me. lol
http://apocalypse-world.com/forums/index.php?topic=608.msg7673#msg7673 (http://apocalypse-world.com/forums/index.php?topic=608.msg7673#msg7673)
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Joe, Daniel and Meg's suggestions of running for 7+ players dovetail nicely with best practices for live-action role-playing games: stay put, have factions, share the spotlight!
http://apocalypse-world.com/forums/index.php?topic=1560.0 (http://apocalypse-world.com/forums/index.php?topic=1560.0)
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I always love it when Evan analyzes a thing.
http://apocalypse-world.com/forums/index.php?topic=1518.msg9033#msg9033
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SimonC's treatment for Conspiracy and Mystery fronts:
http://apocalypse-world.com/forums/index.php?topic=417.msg3908;topicseen#msg3908
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Simon JB's color-coded approach to online AW game documentation:
http://apocalypse-world.com/forums/index.php?topic=1691.msg9844#msg9844 (http://apocalypse-world.com/forums/index.php?topic=1691.msg9844#msg9844)
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Mapping as Fictional Positioning (http://apocalypse-world.com/forums/index.php?topic=1761.0) by J. Walton.
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Off forum, someone adapting AW-style hit/red hit to D&D4e
http://www.enworld.org/forum/4e-fan-creations-house-rules/309299-partial-skill-successes-inspired-apocalypse-world-suggestions-wanted.html
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Wasteland Weekend - Sept 23-25 2011! (http://wastelandweekend.com/)
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Johnstone's awesome custom move:
When you reset Hx, learn a secret (http://apocalypse-world.com/forums/index.php?topic=1883.0)
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http://apocalypse-world.com/forums/index.php?topic=1447.0
Bonds, man. Bonds. Also, simplifying is often cool.
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http://apocalypse-world.com/forums/index.php?topic=1987.msg11703
Jacob's working on a great hack over yonder. The gaining / spending XP structure's pretty neat, as are the damage track and everything-is-acting-under-fire bit. Oh, and the general playbook structure is pretty cool.
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http://apocalypse-world.com/forums/index.php?topic=2127.0 (http://apocalypse-world.com/forums/index.php?topic=2127.0)
Things to think about when setting up a campaign to make it blaze along with everyone involved. Hell yeah!
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what's new with this thread?
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Holy crap friends, DWeird is laying it out: <a href="http://apocalypse-world.com/forums/index.php?topic=2248.msg13641#msg13641">Re: Guide to creating new playbooks</a>.
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How do you actually get PC–NPC–PC triangles from what's happening in play? lin_fusan and Daniel Wood are bringing very different but entirely complementary methods in this thread http://apocalypse-world.com/forums/index.php?topic=2951.0 (http://apocalypse-world.com/forums/index.php?topic=2951.0).