Barf Forth Apocalyptica

barf forth apocalyptica => brainstorming & development => Topic started by: Anders Gabrielsson on July 14, 2016, 03:17:32 PM

Title: Kids In Trouble Notes
Post by: Anders Gabrielsson on July 14, 2016, 03:17:32 PM
So I thought I should put down my ideas for this. It's all very preliminary, first-draft kind of stuff.

Premise
Stephen King's It: the RPG, pretty much. The PCs are 10-12-year-old kids in a smallish town where children are being taken by a supernatural Other and the adults can't handle it.

Central themes are trust, friendship, and dealing with shitty situations when you're not equipped to do so.

Stats
When I sketch AW-hacks trying to find the right stats is always near the top of my list since the stats say so much about what the game is about. With KiT I'm not quite there yet, but these are my ideas so far:

I used to think "Popular" or "Friendly" should be stats but right now I think the functions they had work better in playbooks or moves.

Speaking of which...

Playbooks
Like the stats, these are just basic ideas that will grow and change.

Basic Moves
Again, current rough ideas.

Dealing With Shit
On top of fighting a supernatural horror, the kids also have to deal with being kids. Every PC will have (at least?) one thing they're dealing with that is a source of shame and pain or insecurity, often tied to their family situation - distant parents, abusive parents, body image etc.

The key here is that the kids can't deal with their issues alone, but getting help from their friends means they have to make themselves vulnerable. This needs mechanical support of some kind that I haven't figured out yet - perhaps the equivalent of the AW sex moves? "When you tell someone about your pain..." Or! "When someone tells you about their pain, roll Hx, on a hit you help them, on a miss you push them away". There needs to be risk involved in this.

Speaking of Hx, I think I'll call that Trust or Friendship or something. Maybe.

Kids who haven't dealt with their pain are more vulnerable to the Other.

Miscellaneous
Kids will also have a number of fears that the Other uses to get to them.

If there's a damage track it will track emotional damage rather than wounds. Physical injuries will be handled in some other way - this isn't about trading harm with the Other but about confronting your fears and traumas.

If there's anything like barter it's probably more like favors, or maybe that's popularity? Hm.

That's about it. Feels good to have it all down in one place.
Title: Re: Kids In Trouble Notes
Post by: Fniff on July 14, 2016, 06:01:55 PM
This is interesting.

I'm pretty new to Apocalypse World, but both Little Fears (http://www.drivethrurpg.com/product/64419/Little-Fears-Nightmare-Edition) and World of Darkness: Innocents (http://www.drivethrurpg.com/product/55727/World-of-Darkness-Innocents) seems like they would be useful sources for something like this. Hope they're useful.
Title: Re: Kids In Trouble Notes
Post by: Anders Gabrielsson on July 15, 2016, 02:12:05 AM
Probably! I know there are a few games on similar themes, including a more "kids adventure" hack here on the forums. But designers gonna design...

It's possible I have Little Fears stashed away somewhere. I'll need to take a look.
Title: Re: Kids In Trouble Notes
Post by: Sestuss on July 15, 2016, 12:12:37 PM
But designers gonna design...

Ha, I like this. I'm going to start repeating it to myself whenever I'm feeling down about the lack of reply's to anything ive posted.
Title: Re: Kids In Trouble Notes
Post by: Mark Plemmons on July 19, 2016, 12:12:46 PM
I like this idea!

If you haven't already, check out Brian K. Vaughn's "Paper Girls" - a new(ish) comic book series. I can't say much without spoiling it, other than this sales pitch: "In the early hours after Halloween of 1988, four 12-year-old newspaper delivery girls uncover the most important story of all time. Stand By Me meets War of the Worlds..."