Barf Forth Apocalyptica
barf forth apocalyptica => Apocalypse World => Topic started by: lumpley on May 13, 2015, 04:33:21 PM
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Hello!
So the reason we've been out of print all year is because we've been gearing up for a 2nd Edition.
More to come.
-Vincent
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Wow! I can’t wait to know more of it! ;)
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That is a darn tootin' good reason.
May your work vomit forth with glory. :)
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I've been spilling out some previews at my Patreon: http://lumpley.com/index.php/window/installment/8
-Vincent
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Is this a second wave of the same book, or a different and reworked version of the original book?
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We're designing a new battle system, changing some things about Hx, barter, and harm, changing the mix of playbooks, and reorganizing the book. None of the changes are all that big by themselves, but they add up to a new edition.
-Vincent
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Pretty cool stuff.
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Turns out the temptation I needed to finally back someone's Patreon was sneak peeks at AW stuff...
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Exicted to see how the new combat system works, since I was one of those people who struggled with figuring first edition out.
Shame I'm not part of your patron, but I can't wait to see it! Gonna have to pull together a group to playtest it, if you're gonna post a ruleset in the future.
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Woah! That is a very good news. Due to some economic issues, I was waiting to purchase the book later. Now, there is a 2nd edition coming and I have the money almost ready. Can you tell us when you plan on releasing this?
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We're shooting for mid-autumn but you never know.
-Vincent
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Awesome! Will there be a kickstarter or a normal release? If it is going to be a normal release, will there be an option to pre-order before?
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I backed the Paetron, but do not know how to access the content. Its asking for a handle and password. Where do I get a handle and password?
Thanks
Andy
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I backed the Paetron, but do not know how to access the content. Its asking for a handle and password. Where do I get a handle and password?
Thanks
Andy
Same with me, but I didn't want to complain. Throwing a buck Vincent's way is always good right?
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Vincent should be sending login details to you when he gets around to it, problem is it isn't automated so if he's busy there'll be a delay until he's free. If its been a day or two I'd probably keep waiting. But if you've been waiting longer then maybe it got lost, so you might want to contact him about resending.
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I started a new campaign the other day, and we're now two sessions in, using the new edition rules. They're pretty cool.
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If you're going for Autumn, you might want to consider having a release party at the biggest Post-apocalyptic event in the country.
http://wastelandweekend.com/
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Hi there, new to the forum.
Is there a place to pre-order 2nd edition? Or is it too far out for that?
Also, how is it that you're able to preview the PDF already? I saw the reference to the Patron account, but am not familiar with that website/program.
Sign up, donate, and get access to writing? That sum it up?
Thanks for an awesome RPG. We love it.
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No, it still seems to be a work in progress, so no pre-ordering yet.
As for Patreon, you sign up to pay x amount of money to Vincent every time he releases one of his unfinished games, in exchange you get access to them all. I think the minimum is $1 per instalment. For Vincent's stuff, $1 per is definitely worth it.
Here's the link to the Patreon (https://www.patreon.com/lumpley?ty=h)
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What's going to happen to Playbooks like the Faceless?
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Some of them I'll update, some of them I'll cannibalize for parts, some of them I'll leave behind!
-Vincent
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Will there be a beta test / playtest period for AW2ndEd, or is that something for the patreon top end supporters?
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Few if any of the changes we're making will need much testing. They're based on the past 5 years of play, so they're basically all pre-tested. If we decide to run a formal external playtest, it'll be short and minutely targeted.
But if we do, it won't just be for my patrons, no. I'll put out a call.
-Vincent
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I have two questions about the new edition (which I am excited for).
- Will there be a hardcover version of the new rules?
- How compatible will first edition fan and limited edition play books be with the new edition?
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1. We'll see.
2. I expect most of them to be mostly compatible, but any of them might not be. We aren't prioritizing it.
Thanks!
-Vincent
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I think my brain might melt out of sheer excitement. I looked over everything available from the patreon. I have thoughts, but since I am too cheap to voice them in the proper forum and am just doing the $1 pledge, I will keep them to myself.
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I really, really hope AW 2nd is more like Dungeon World it is just a much better layout of a system with better basic moves, etc.
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I couldnt disagree more. Dungeon World and Apocalypse World are different beasts, and feeding rules from one into the other doesnt make sense.
IMHO, of course.
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I actually agree with silva in terms of the content, though I do think there could be improvements in the layout.
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Apart from the confusion with Go Aggro vs. Seize By Force, I don't think there's any problem with AW's basic moves. And I think that Vince's done a lot of work shoring up particular issue.
There's some stuff that I'd like to see from DW in AW, but that's more personal preference stuff that suits my tastes and wouldn't really make a better AW.
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Abandon hope! There will be no more Dungeon World in AW2E than there is in AW1E.
-Vincent
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All I really want is Faceless 2e.
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I really, really hope AW 2nd is more like Dungeon World it is just a much better layout of a system with better basic moves, etc.
Oh my god, no !
Abandon hope! There will be no more Dungeon World in AW2E than there is in AW1E.
-Vincent
Sounds good.
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Apart from the confusion with Go Aggro vs. Seize By Force, I don't think there's any problem with AW's basic moves. And I think that Vince's done a lot of work shoring up particular issue.
There's some stuff that I'd like to see from DW in AW, but that's more personal preference stuff that suits my tastes and wouldn't really make a better AW.
that confusion using same move for range and melee, DW has Defend move, defy danger, just a little bit cleaner system than AW. I also really like and prefer that DW can use any attribute for a one depending on the action/fiction. You are Defying Danger by leaping behind cover Roll+Dex, you are Defying Danger by flipping over a desk Roll+Str. Maybe they can fix my concerns with just some much better explanations and examples.
Abandon hope! There will be no more Dungeon World in AW2E than there is in AW1E.
-Vincent
then I hope you do a much better job of explaining moves and giving much better examples. DW is just a cleaner system because of the ability to apply different attributes to the same move based on the fiction and it just has much cleaner moves that make a lot more sense.
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Sounds good! As soon as John "Carpenter" Harper explained when you seize by force it became the best and clearest versitile moves there is.
What I would like to see is more custom moves, and thusly more inspiration to be able to make them quicker (i.e. steal them for campaign). Cool tricks to writing and using loveletters in your campaign/one-shots and possibly having some new XP-system*. (I sometimes have an off-feel for the current, though I see several arguments for it. Just now I felt that we're in a spot were you can read persons ten times for two advances and little fictional progress). I do love the Blades in the Dark-XP advancement, though:
Do these (four) things per session an gain XP. (I'm so making a post about this!)
Maybe a "best practice" for players (as the MC chapter is for the MC) could be an idea?
I off course realize that we're her at Barf forth apocalyptica - were all my wishes come true, so basically I'm telling everyone I like ApW moves way over DW, and I'm really psyched about the 2nd ed.
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Sounds good! As soon as John "Carpenter" Harper explained when you seize by force it became the best and clearest versitile moves there is.
Ugh, just tracked down that reference and now I'm more confused than ever about SBF. I'm glad the new combat system is shaping up the way it is.
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I think I'd like AW2 to be the same as AW1.
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I think I'd like AW2 to be the same as AW1.
that sounds like you can just put a sticker on your AW1 that says 2nd Edition then. I personally think everything can be improved from food, people, cars, houses, music, to gaming systems. Once you stop growing and improving you start dying.
AW has done some neat things, and some head scratching things (not in a good think about it way, more WTF where you thinking way) and it could be better and improved on by growing on its foundation and learning from other "powered by apocalypse" systems.
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I like the new stuff I've seen, and allthough I kind of like the prerogative to stay with the Playbook's owner, it's probably better and more close to common practice to let the conversation deal.
I think probably my favorite thing about Apocalypse Word was Hx and how your playbook helped define you, the relationship between the others and even the others (to at least a minor extent).
"You left me bleeding once, and did nothing", "you've been beside me and seen everything I've seen" and "you've been with me since before" are not only profound statements, but they lend inspiration to evocative questions bringing the game and the game world further from the get-go.
I think the Skinners are really powerful, and define the untangible power of some entrancing personality in a world of crumbs, rust and gunsmoke.
"You're my friend, gunlugger", "you're my lover, Hocus... and Hardholder, you're in love with me, -1Hx"
I think this will get better, and I like that everyone will have to work for a living. (In our current game I think we're all mooching off the Harholder.)
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I think probably my favorite thing about Apocalypse Word was Hx and how your playbook helped define you, the relationship between the others and even the others (to at least a minor extent).
As someone who's had a couple characters buried and made into complete jokes, I think Hx puts too much power in the hands of people making the statements and I like the direction 2e is going with it.
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As someone who's had a couple characters buried and made into complete jokes, I think Hx puts too much power in the hands of people making the statements and I like the direction 2e is going with it.
Oh, wow, I hadn't seen those changes.
2e is definitely *safer* in that regard. Not sure if that's better.
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Hx is my favorite part of the system as well. But, I've never had anyone turn my character into a joke. I dont think I would let them. I doubt I would want to play with anyone who tried.
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I already started playing hacked AW2E in weekly games. It is Great fun. I am interested in seeing how the other changes end up, and of course, will be adding the book into the collection regardless.
I never did have any issue understanding the potential of the base moves though. I'm really not sure which part confused people in AW1E. Looking forward for the new rule-pieces to chop up into other stuff >:D
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I already started playing hacked AW2E in weekly games. It is Great fun. I am interested in seeing how the other changes end up, and of course, will be adding the book into the collection regardless.
I never did have any issue understanding the potential of the base moves though. I'm really not sure which part confused people in AW1E. Looking forward for the new rule-pieces to chop up into other stuff >:D
After John Harper explained seize by force as "when you're more interested in what the other(s) got, instead of what they can do" it clicked. The other moves are great, though I needed to play to understand how play (i.e. fiction) dictates what moves are rolled.
I really love the change-stat-moves, but I think I'd like more moves for at least Cool and Weird, though I realize that awesome campaign-defining moves help roll for those stats were the moves are substituted.
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I for one am not really interested in the new edition from what I've seen of the previews. The basic moves and stats were awesome because they simplified and streamlined so much. Making them more complicated is a step backwards IMO.
Just my preference, I know Vincent is not looking for feedback or votes.
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I for one am not really interested in the new edition from what I've seen of the previews. The basic moves and stats were awesome because they simplified and streamlined so much. Making them more complicated is a step backwards IMO.
Just my preference, I know Vincent is not looking for feedback or votes.
But the new edition has so many other changes, the battle moves are just the most obvious. The debility changes, the change to hx, tons of little things which will just make the game better.
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I'm a bit disappointed too by the 2e draft battle moves.
Having a subsystem to handle combat, in my group, has always lead to some kind of breaking pace. It feels to me a little like in japanese rpgs where the beginning of any fight stops time, puts you to a different display with tactical choices, and you go back to normal gaming like if nothing happened when the fight is finished.
It's even worse with the fact that those subsystems work much by themselves, having the player only making technical-tactical choices instead of narrating what he does like the rest of the time.
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I already started playing hacked AW2E in weekly games. It is Great fun. I am interested in seeing how the other changes end up, and of course, will be adding the book into the collection regardless.
I never did have any issue understanding the potential of the base moves though. I'm really not sure which part confused people in AW1E. Looking forward for the new rule-pieces to chop up into other stuff >:D
After John Harper explained seize by force as "when you're more interested in what the other(s) got, instead of what they can do" it clicked. The other moves are great, though I needed to play to understand how play (i.e. fiction) dictates what moves are rolled.
I really love the change-stat-moves, but I think I'd like more moves for at least Cool and Weird, though I realize that awesome campaign-defining moves help roll for those stats were the moves are substituted.
I've been trying to find these John Harper explanations of Seize by Force I keep hearing about and I'm having a hard time, could you give me a link to them?
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I already started playing hacked AW2E in weekly games. It is Great fun. I am interested in seeing how the other changes end up, and of course, will be adding the book into the collection regardless.
I never did have any issue understanding the potential of the base moves though. I'm really not sure which part confused people in AW1E. Looking forward for the new rule-pieces to chop up into other stuff >:D
After John Harper explained seize by force as "when you're more interested in what the other(s) got, instead of what they can do" it clicked. The other moves are great, though I needed to play to understand how play (i.e. fiction) dictates what moves are rolled.
I really love the change-stat-moves, but I think I'd like more moves for at least Cool and Weird, though I realize that awesome campaign-defining moves help roll for those stats were the moves are substituted.
I've been trying to find these John Harper explanations of Seize by Force I keep hearing about and I'm having a hard time, could you give me a link to them?
It's the first google hit for "john harper seize by force (http://mightyatom.blogspot.com/2010/11/aw-seize-by-force-is-peripheral-move.html)" ;)
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I for one am not really interested in the new edition from what I've seen of the previews. The basic moves and stats were awesome because they simplified and streamlined so much. Making them more complicated is a step backwards IMO.
Exactly my thoughts.
Well, at least we will have a lot of new peripheral moves at our disposal to use in 1st edition. :)
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Does it have grappling rules?
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If you want other modes of fighting, like grapple, honor, travel supplies, or what have you. You'll probably need to built it yourself. The game is very modular like that. Although really? If you like the Battle rules for the 2E then yeah, you can probably take 2 minutes out and have a grapple skill set that functions just like it should.
I don't use them myself, but, going into details about what I do and what the rules will be is something for his patreon. There will be lots of discussion on these topics when it goes live.
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I for one am not really interested in the new edition from what I've seen of the previews. The basic moves and stats were awesome because they simplified and streamlined so much. Making them more complicated is a step backwards IMO.
Exactly my thoughts.
Well, at least we will have a lot of new peripheral moves at our disposal to use in 1st edition. :)
True that, I do like the new ideas with the Debilities and a few other things.
To the poster wondering about which combat moves to use, it goes like this:
Are you both clearly swinging or shooting at eachother? Seize. Are you trying to surprise them w an attack from an advantageous position? Go Aggro.
If you charge right into battle with clear intent use Seize. You will almost always take some Harm.
If you want to be careful and nimble, move in with Act Under Fire, then Go Aggro. The second tactic requires more rolls so there is the chance of failing hard. But also the chance of 'winning' completely unscathed.
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It's the first google hit for "john harper seize by force (http://mightyatom.blogspot.com/2010/11/aw-seize-by-force-is-peripheral-move.html)" ;)
Well that explains it, I kept using forum search! The "click" was once I read these comments:
"@Christian: The trouble is, when you make the Seize by force move, you automatically get shot (you suffer the enemy's harm when you make the move, succeed or fail). This rarely matches what the character is doing in the fiction. Usually, they're trying to take cover, move around, stick their head out and shoot when they can, etc. That's acting under fire and going aggro, IMO.
John Harper10:52 AM
For what it's worth, I don't think I'm saying anything very controversial.
p. 197 of AW ("Acting With Violence") is pretty much how I run it. It's just that "harm for harm, toe to toe" is not how the savvy wastelander -- with limited access to medical care -- does her violence. So, seize is pretty rare in play (not absent, just rare)."
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If you want other modes of fighting, like grapple, honor, travel supplies, or what have you...
That was just me trying to be funny.