Barf Forth Apocalyptica

powered by the apocalypse => Monster of the Week => Topic started by: Questerr on February 17, 2015, 12:21:28 PM

Title: Slowing down advancement
Post by: Questerr on February 17, 2015, 12:21:28 PM
So the new Corebook says that a Keeper should expect players to level up once or twice per game. This means they get an advanced improment every 3 games or so. But as advanced improvements start of built up, say after 3-4, the particular hunter is reaching the point where they are either going to transition to a new Playbook or retire to safety. That means you have this changeover occuring every 9 to 16 games.

What I want to run are full 22 episode/mystery "seasons". I'm trying to figure out a way to slow down advancement so that characters only reach that transition point near the within one or two episodes of the Season finale.

Anyone have any suggestions?
Title: Re: Slowing down advancement
Post by: Mike Sands on February 22, 2015, 03:15:10 AM
Go for the simple solution: Add more boxes before level up.